Terror Rabbit Ventures

Terror Rabbit Ventures is the umbrella under which Matt Steele orchestrates his evil schemes to take over the world…Narf!… and to expand the world of role playing games into immersive experiences. It’s also a resource for other Game Masters and Players.

Dead of Winter Horror Invitational

An invitation-only weekend of horror Role Playing Games. Held in the haunted Cary House Hotel nestled in the Sierra foothills in the heart Gold Rush country. A truly frightening immersive experience.

Matt Steele ~ Game Master at Large

A GM since 1976, Matt’s run hundreds (maybe thousands) of game sessions. He’s best known for horror games such as Call of Cthulhu, from which his long-suffering Players gave him the moniker Matthulhu.

Retroville

Welcome to Retroville – an immersive weekend of Retro-themed Role Playing Games in a retro location.

Contact


Matt Steele aka Matthulhu
Aether Mail: terrorrabbit@me.com
Wireless: 831.566.1170

Upcoming Rabbit Appearances


October 14 – 16, 2016: Big Bad Con
Walnut Creek Marriot
2355 North Main Street, Walnut Creek

The Strange: Death Comes to Duval: Agents of The Estate are disputed to Duvall, Michigan to investigate strange lights and noises and a rash of suicides.

The Void: The Pyramids of Uranus: Following a distress call from a hydrogen miner, a group of UWC Wardens investigates the impossible – structures on the liquid/gaseous ‘surface’ of Uranus.

Feb 17-20, 2017 DunDraCon
San Ramon Marriot

The Strange: Death Comes to Duval: Agents of The Estate are disputed to Duvall, Michigan to investigate strange lights and noises and a rash of suicides.

2nd game TBD

May 26-29, 2017 Kublacon
Burligame Hyatt Regency
TBD

Groovy Game Spaces


Endgame Oakland An Awesome SF Bay Game Store. In-store game space included + the Endgame Cafe – their attached coffee shop – open late!

Infrno – Find. Connect. Play. An online community for RPG enthusiasts, providing a virtual game table along with all the tools you need to get your game on from any place, at any time.

What is a Terror Rabbit?

The Terror Rabbit is dedicated to taking table-top Role Playing into new dimensions through hosting thematic, immersive gaming events. With a strong emphasis on story over mechanics, The Rabbit pushes to escalate the fine art of Game Mastering.

Immersive events put Players and GM’s in an environment (location) that emphasizes the theme of the event – and keeps them there. These limited participant events differ from traditional game conventions in several ways:

1. Terror Rabbit events are thematic. Horror, Science Fiction, Retro games, etc.

2.The events take place at a location that enhances the theme. Remote haunted hotel for horror, old style roadside motel for Retro game event, etc.

3. Events are exclusive. There are a limited number of attendees. Think of them as “boutique gaming events”. This promotes the immersive experience. It also means that it’s not a big crap shoot to get into games. At game conventions, you usually get into games via a complex lottery system. You can go to a convention for 3-4 days and only get into 1-2 games. Very frustrating to spend $500+ and only play in 2 games.

4. Because of the limited number of attendees, the caliber of GM’s and Players is higher than at conventions. At a convention, the GM may be sub-par. If you haven’t played with them, you never know. Experienced Players at conventions seek out the good GM’s. So their games tend to be filled and people will wait to see of there’s an opening. Conventions don’t pre-screen to get good GM’s. The Rabbit does.

Matt Steele – The man behind The Rabbit

For a horror guy, it’s a bummer to find out that your Chinese astrology sign is the rabbit. Not very scary. I like the seeming contradiction of the cute, fluffy bunny played against horror. I’ve owned two rabbits, and I assure you, they are brutal, vicious creatures.

Leaping from Steve Jackson’s basic games like GEV and Ogre, I started running RPG’s in 1976. Star Wars had just come out and so had Traveller. I’m a bigger fan of sci-fi than fantasy, so it was natural for me to take up Traveller. Since I was in high school, I was lucky enough to connect with some college gamers, one of whom was studying to be an astrophysicist. Try running a Traveller game for that guy! Another had just graduated, got a job and spent all of his income on new games. We tried everything that came out.

As a horror GM I’ve run games of Call of Cthulhu, All Flesh Must Be Eaten, Unknown Armies, BRP, The Void, Fear Itself, and Nemesis. I’m sure there’s more, but I can’t remember them all. I also run games with a dark, humorous or sci-fi bent including Gamma World, Feng Shui, Paranoia, Traveller, Doctor Who, InSpectres, Star Trek, Cyberpunk 2020, and my infamous BRP based B-Movie series. More and more I’m gravitating toward simple systems that promote story telling above mechanics.

Testimonials

  • Matt as GM

    Thank you, Matt, for all the prep and for running such a dark and devious game. It was great fun.

    David Ackerman-Gray

  • I look forward to the next gaming fun!

    Jenna Sterling

  • Thanks again to Matt for the games on Sunday. “After the Horrorcaust” was particularly enjoyable, and it did a good job of evoking the feeling of really bad film making.

    Luke Miller

  • Dead of Winter
    It was awesome! I played in four epic games, and dropped by Endgame (www.endgameoakland.com) to buy Cthulhu (www.cthulhutech.com) Tech before I got home. I’ve already made myself a four day weekend for next year.

    Jill Stapleton

  • …a big thank you to you, sir, for working your ass off to get this thing off the ground, and continuing to keep it running while all the various…adventures were going on. Can’t wait ‘til next year, and looking forward to seeing you soon.

    Badger McInnes

  • Terror Rabbit Ventures Presents
  • Location of Terror
  • Games & Schedule
  • Registration
  • Contact Terror Rabbit
  •  

In the Dead of Winter, weary Travelers roll off the highway into a historic Gold Rush town. On the recommendation of friends, they stop at the lone hotel. The desk clerk is friendly, and asks if they are there to the ghost hunt.

The lobby is a throwback to a time when millions of dollars in gold bullion flowed through it and the ground floor was a counting house. You can almost hear the ghostly sounds of bankers, gamblers and con-men bustling about.

The Travelers shake their heads. ‘No, they don’t believe in ghosts.’ When they decide against the ancient elevator, a cold chill passes through them as they climb the stairs. Someone mentions it and is shushed with withering glances. Upstairs,  the hallways seem to stretch forever as they make their way to their rooms. As they pass Room 201 they are nearly overcome with the scent of lavender, though the flowers at the top of the stairs were clearly daisies.

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The hotel creaks restlessly. In the dead of the night the Travelers wake to the shouts of a mob in the streets.

Staggering to the windows they see the silvery moonlit outlines of three men swinging by nooses from the tree across the street. The men kick their lives to an end. Suddenly the Travelers remember, this town used to be called Hangtown, where murdering thieves were strung up following quick trials. But that was 1849 and it’s 2014 now. From the street, the crowd turns as one and looks up at the travelers, their faces ghostly pale.

Welcome to the Dead of Winter Horror Invitational – an immersive weekend of horror role-playing at the haunted Cary House Hotel in Placerville, CA which opened in 1857. December 11-13, 2016, Matt Steele will host this unnatural event in Sierra foothills. The focus of fear will be on the ground floor, near where Prospector Stan died at the feet of the woman he loved, shot by the gambler that she favored. Attendance will be limited to 35 victims.

The Hotel’s history is one of glory and horror as would-be US presidents spoke and hardened teamsters died of influenza. Spirit remains have been found in rooms on the second and third floors as well as the lobby. Will you become a silvery ghost during your visit in the Dead of Winter?

The Travelers throw on clothes and dash downstairs. As they hit the landing overlooking the lobby, they jolt to a stop. The smell of rotgut whiskey, mine dust and sweat nearly bowls them over. A shout at the front door draws there attention. Dressed for the Old West, the desk clerk who checked them in points up at them, ‘There they are.’ he says. The ghostly crowd flows in from the street. One of the Travelers spots a noose and then another.  A finely dressed man next to her, a gambler by the look of him, leads the lynch mob. He draws a pistol and fires  the muzzle flash blinds the Travelers.

When the Travelers clear their eyes, the desk clerk, dressed as he was when he checked them in asks, “Are you folks all right?”.

The always original Historic Cary House Hotel is a calm and quiet sanctuary among the Sierra foothills. Known as the “Jewel of Placerville” and complete with spectacular period pieces and antiques dating back to 1857, the experience is matched by exceptional service, dedication to detail and a friendly, comfortable environment.

Located in the heart of Gold Country, more than 90 million dollars in gold bullion passed through the doors of the Cary House. Frequent guests included Buffalo Bill, Mark Twain, Lola Montez and John Studebaker – who was a shopkeeper in town.

Horace Greeley spoke from the balcony in 1872 when he ran unsuccessfully ran for president against Ulysses S Grant. A plaque honoring his reinsman, Hank Monk adorns the dining room. Monk drove the congressman’s coach to the Cary House from Carson City Nevada in just 10 hours.

But let’s not forget that this used to be Hangtown. Main Street rooms have a view across the street where the infamous hanging tree once stood. It is likely that as many as 20  desperadoes met their end swinging from a tree in Hangtown. Strange cries, sobbing and screams have been heard from the Hangman’s Tree Bar. One person claims to have seen green light through the floorboards above the location where the tree stump remains. The bar has no basement. The apparition of a tall man with a tall hat dressed in dark 19th century clothing has frequently been seen. One psychic made contact with the spirit and learned it is the hangman’s assistant who cared for the tree and prepared the noose.  (The Hangman’s Tree building is in the process of being restored, so who knows what condition it will be in come December.)

Back at the Cary House, psychic Nancy Bradley took 50 people through the hotel and discovered spirit remnants in nearly every room of the 2nd and 3rd floors. Ghost hunter Jeff Dwyer visited the Cary House in 2008 with a team of paranormal experts. In the long dark corridor next to the meeting room the team heard a high-pitched whistling, though no one was in the hall to make the sound.   Who knows how many spirits wander the historic halls? Will you be adding to their numbers during the Dead of Winter?

Not only are the Cary House and the Hangman’s Tree haunted, but just 2 blocks away, the Cozmic Cafe, built in 1859 out of local stone is the site of multiple hauntings. Virgil and Alice are just two of the spirits. Some are trapped in the mine that extends into the hillside behind the place. Others died in the dumbwaiter, or were crushed by hydraulic mining equipment. People have heard  shouting in the mine shafts which cease when staff arrives.

The 2nd floor is haunted by a prankster sporting a handlebar mustache and straw hat who moves glasses, spills water and sends menus flying. If you want to meet Alice, go to the 2nd floor bathrooms, where she might be glimpsed cleaning.

Ghost hunters have recorded a bunch of EVP here.

Heck, even the Chamber of Commerce is haunted by a black clad and top hat wearing ghost named Darrell, who was one of the Hangtown’s  hangmen.

Is it a game if your life and sanity are at stake?

It’s 2016 and we’ve got a seriously mixed bag this year: Splatterpunk, drained lakes, pulp heroes,damn vampires, children, swords and sandals and a healthy dose of hippies – horrifying. We got some folks running games at DoW for the first time. We’ve got DoW regulars. We’ve got new victims, immmmmmm, attendees. And everything in between In each session there’s a good mix of hard-core horror and slightly lighter fare, or at least games posing as lighter fare. We’ve got folks coming down from Seattle, up from L.A., and out from Wisconsin.

9/10/16 I’ve put up all of the games for everyone to check out. I’ll ping the mailing list and then sometime in the next couple of weeks (on a weekend) I’ll announce general registration.
Once I’ve got everyone registered I’ll open up game reg.

Game reg still works the same as last year. GM’s get first chance to register (as their reward for running) and therefore the first picks of games they want to play. I’ll Email GM’s daily, in groups of 5, in order of registration. Then groups of 7 for Players.

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Schedule

Friday, December 9, 7PM- ??? After you check into the hotel, come hang out just up the street at Powell’s Steamer Co & Pub. While I love the Cozmic Cafe, it hasn’t worked out most years, so I’m just gonna call it now. 425 Main Street, Placerville. I’m still gonna grab dinner at the Cozmic Cafe, with its haunted mines. If you arrive before 7 (like me) you can actually dine in the mine – oh yeah.

The Cary House doesn’t have a single room big enough for us. So, 2 game tables will be in The Milton Room on the ground floor. The etched glass windows that line two walls depict the Gold Rush era.

Coffee & Tea are served in the Horace Greeley Room behind the Milton Room. There’s room for one game.

For GM’s who need to create a special ambiance or enjoy a private room, the 4th table will be in room 407 on the 4th floor – far from the others, where your screams will not be heard.

NEW ROOM ADDED – I call it The Study and it’s a private room just off of the Milton room.

Game Schedule

Breakfast can be had nearby. There’s Zia’s Cafe, coffee shop, next door and sit-down places within a block or 2. Popular among DoW gamers, Original Mel’s diner a block away. I’m partial to Z-Pie’s gourmet pot pies.

Saturday, December 10, 11AM – 5PM Early game session

Announcements right after the 1st session, followed by a Dinner Break
For dinner, try Bricks or the Cozmic Cafe which sits over the entrance to an abandoned gold mine and is haunted by a plethora of ghosts. See the Location of Terror for more info.

Saturday, December 10, 7PM – 1AM Late game session

Sunday, December 11, 11AM – 5PM Early game session

Dinner Break – When them which gotta go…go.

Sunday, December 11, 7PM – 1AM, Late game session, for them what is hard-core

GAMES:

SATURDAY 11AM

1.Game System: Resolute, Adventurer, Genius
Scenario Title: The River Runs Red: A Two-Fisted Tale of Terror
GM: Matt Armstrong
Variations: NA
Power Level: Pulp Heroes (slightly above average people)
Number of Players: 6
Characters Provided: Yes
Description: Once quiet Tulare County has been safe from the depression. But with all of the new strangers coming in to work the farms and the gravel mines, who knows what sorts are coming? Now, a string of gruesome murders has hit the town, and amid talk of “the Tulare Ripper” the town elites have called in operatives of the Continental Detective Agency to find the savage beast who has committed the crimes, and bring him to justice.

2. Game System: Something Wicked (homebrew)
Scenario Title: City of Love
GM: Jill Stapleton
Variations: Flowery
Power Level: High
Number of Players: 6
Characters Provided: Yes
Description: The world went to hell in a handbasket about a century ago. It’s tough to put a date on it but the last time the United States of America took action in California was something like 90 years ago. There are some relatively stable powers that organize life in bigger cities. In the City-State of San Francisco, that power structure is a bit loose. Somewhat flowery. You’ve heard of the summer of love, this is that, but for like a generation. Life is GOOD here! But recently, strange things have been happening. People are disappearing, anti-drug weirdos are trying to make rules and enforce them, worst of all, something is wrong with your dope.

3. Game System: Call of Cthulhu 7th ed.
Scenario Title: The Alabaster
GM: Jason Frankenfield
Variations: n/a
Power Level: Capable Whalers
Number of Players: 6
Characters Provided: Yes
Description: Being the tale of the whaleship Alabaster, her Captain, her Crew, and the cruel fate that befell her on the whaling season of 1761, 28 days out of the port of Innsmouth.

Captain Abner Kincaid Fulton, master of The Alabaster, seeks capable hands for a venture to hunt the whale, seeking to profitably return with cargo of whale oil and baleen. Experienced crew can expect a 60th share, greenhands a 75th. Idlers, slackjaws, and imbeciles will receive no consideration.

GM’s note: Beyond the usual tentacl’d creeping horror and inter-party conflict, this game will include descriptions of the whaling process that may be uncomfortable for the modern audience.

4. Game System: Call of Cthulhu 7th ed.
Scenario Title: The Thing That Only Eats Hippies!!!
GM: Frank A. Figoni
Variations: Player narration on critical successes and failures
Power Level: God Damn Hippies
Number of Players: 6
Characters Provided: Yes
Description: It’s December 1967 in San Francisco and the Summer of Love is a distant memory.  Free love and mind-expanding interaction has been replaced by drugs and crime over the past few months.  The Haight-Ashbury just doesn’t have the same vibe!  Dedicated to each other and wanting to continue their communal living, what’s a group of hippies to do but jump on an old school bus and join a new commune!  Even if it is a bit…  off the beaten path.

5. Game System: Call of Cthulhu 7th ed.
Scenario Title: And For My Next Trick
GM: Aaron Vanek
Power Level: N/A
Number of Players: 6
Characters Provided: Yes
Description: In the 1920′s, Scientific American magazine offered a reward of $2500 to anyone who could definitively prove they possessed psychic abilities. Their investigative team included: Dr. William McDougall, a founder of modern psychology; Dr. Daniel Comstock, the inventor of Technicolor film; Dr. Walter Franklin Prince, an Episcopalian minister; and Harry Houdini.

The magazine rescinded the offer after internal strife regarding “The Margery Incident” and the team went their separate ways. But the managing editor of SA, J. Malcolm Bird, is putting the group back together for one more investigation. Pre-generated characters are these historical figures, including Houdini.

SATURDAY 7PM

1. Game System: Fear Itself
Scenario Title: Red Rover
GM: Alexis George
Variations: Dread! Itself
Power Level: That famous Camp Condor spirit is all you need!
Number of Players: 6
Characters Provided: Yes
Description: Welcome to Camp Condor, where the s’mores are smoking, the crafts are colorful, and the wilderness is waiting. We’re more than just a summer camp for teens, we’re where lifelong friendships and personal growth are developed for life. As a phone-free environment, we provide a fresh getaway and a full schedule of activities for teens of all backgrounds to enjoy.

Please note that reconstruction on the Fox cabin has not yet been completed, so registration for the overnight program is limited on a first-come, first serve basis.

2. Game System: Call of Cthulhu 7th ed.
Scenario Title: The Road
GM: Aaron Teixeira
Variations: None
Power Level: US Army Engineers
Number of Players: 6
Characters Provided: Yes
Description: February 6th, 1942, the US Army, with authorization from Congress and President Roosevelt, approved plans to build a road from the Dawson Creek, British Columbia through the Yukon to Delta Junction, Alaska. Ten thousand men are cutting their way through the frozen North where the muck and mire reach up to swallow their tractors and eyes watch them from the darkened forest.

3. Game System: Unknown Armies
Scenario Title: Swamped
GM: Duane O’Brien
Variations: 3rd Edition, Some House Rules
Power Level: Non-Mages
Number of Players: 6
Characters Provided: Yes
Description: The Shasta Dam has failed. Catastrophically. The city of Redding is a federal disaster area. Thousands of people have died. Resources are scant on the ground, and it’s not looking to get better any time soon. These people are suffering. And you’ve been sent out to the lakebed to guard a town that was flooded 70 years ago.

4. Game System: Undying
Scenario Title: Domnach na Fola
GM: Shaun Hayworth
Variations: None
Power Level: Vampiric Predators
Number of Players: 6
Characters Provided: Created at the Table
Description: Dublin, Ireland. Sunday, 21st November, 1920.

9:00am. The Irish Republican Army carries out the assassinations of 15 British intelligence agents known as the Cairo Gang.

3:15pm. The Royal Irish Constabulary retaliated by raiding a football match at Croke Park. They open fire on the crowd, killing 14 civilians.

4:21pm. The sun sets. The Predators of Dublin awaken, hungry as ever, to the chaos of Bloody Sunday.

5. Game System: Unknown Armies 3rd Ed
Scenario Title: The Great and Secret Show
GM: Bryanna Hitchcock
Variations: Streamlined
Power Level: Heavy Hitters
Number of Players: 6
Characters Provided: Yes
Description: Two self-taught sorcerers have opened a rift to Quiddity, a vast, monstrous realm of horrors. Now the race is on to see who can take advantage or close the rift, before it tears our world apart.

SUNDAY 11AM

1. Game System: Cthulhu Dark
Scenario Title: The Children’s Garden
GM: Piper Rowanoak
Power Level: 5-6 (years old)
Number of Players: 6
Characters Provided: Yes
Description: Months of interviewing schools, debating with yourself or your partner/s, and agonizing over obscure educational models, and finally it’s settled. Tomorrow is your dear son or daughter’s first day of Kindergarten at Placerville Primrose, the little Waldorf school that came so highly recommended. Content that you’ve ensured a warm, loving, and rigorous education for your dear one, you close your eyes and drift off to sleep.

When you open them, the world looks a lot bigger than you remembered…

2. Game System: Nemesis | ORE
Scenario Title: The House that Jaeger Built
GM: Jack Young
Variations: Modern day, no Madness Meter, minor hacks
Power Level: Experienced special agents and consultants
Number of Players: 6
Characters Provided: Yes
Description: New York occult author Lucy Kane is missing.  The Psychological Crimes Division of the FBI handles cases of an occult, serial, or unusual nature and your team has been called in to aid in the investigation.  Will a decrepit Bronx hotel give up its secrets . . . or its dead?

3. Game System: HoL
Scenario Title: All the Damn Vampires
GM: Chris Ory
Variations: None
Number of Players: 6
Characters Provided: Yes
Description: You know what sucks? Vampires. They were once pretty cool. Not any more. At this point, after years of frilly pirate shirts from Intergalactic Male, Ankh shaped eyeliner and sparkles, there is pretty much nothing less cool than vampires. There is only one place in the Confederation of Worlds where a vampire can just relax and be themselves; The Santa’s Eclair Spaceport Carnival on HoL, And there is only one thing about living in Santa’s Eclair that I never could stomach…..

4. Game System: Monster of the Week
Scenario Title: Mythos Mishaps of the Miskatonic Glee Club
GM: William Lee
Variations: MotW w/ Sanity Rules
Power Level: Heroic Investigators
Number of Players: 6
Characters Provided: Created During Play
Description: On Walpurgis Night, 1896, something unspeakably terrible happened during the Miskatonic University Glee Club’s performance of an old, Innsmouth sea shanty. The entire audience and all except one of the club members went irrevocably mad. The sole survivor, a young freshman baritone named Henry Armitage, reformed the club not only to entertain the students and faculty of Miskatonic University with jaunty renditions of New England folk songs, but also as a secret elite force to combat the very forces of the mythos that drove Armitage’s old club mates insane.

120 years later, the Miskatonic University Glee Club continues its fine tradition of battling the outer dark while delivering the finest a capella performances this side of Dunwich. Are you ready to join the Miskatonic University Glee Club?

5. Game System: Call of Cthulhu Invictus 7E
Scenario Title: Silva Nigre
GM: Shannon Mac
Variations: Minor house rules to prolong your lives
Power Level: Legionnaires against the Mythos (slightly pulp)
Number of Players: 6
Characters Provided: Yes
Description: Trouble is brewing in the dark forests of Germania yet again.

Gangs of barbarian bandits have begun savagely attacking travelers along the Accius Path. The survivors are few; usually a single person is allowed to escape by the bandit chieftain. The survivor always carries a message to the Roman authorities, often in the form of taunts and defiance. The bandits have declared that the Black Forest is now a free kingdom, and they are demanding outrageous tributes of silver to allow the Empire use of its own road! Sergius, the local Roman prefect would give them steel instead!

Your group, elements of the 21st Rapax (or predator) Legion are being sent into the Black Forest to gather intelligence. A combination of Roman legionnaires, local auxiliary troops, and barbarians, it is your job to see what this business is about.

Is this a small band of upstart bandits, or a host of hundreds starting open rebellion? Have they occupied the old campsite inside the Black Forest, which the legions used during the previous campaign? From where in the forest are these bandits striking? How many troops are needed for total victory?

WARNING: This one is much more Swords and Sandals so expect multiple combats and a chance to see the 7E combat rules in action.

SUNDAY 7PM

1. Game System: CASTE
Scenario Title: The Snails of Hale
GM: Arthur Stone Wallis
Variations: Dark Ages
Power Level: Retinue
Number of Players: 6
Characters Provided: Yes
Description: To the wise Councilors of William at Westminster,

Saint Swithin’s day if thou dost rain, for forty days it will remain, St. Swithin’s day if thou be fair, for forty days ‘twill rain nae mair.

And indeed ‘twas in this rainey July, Anno Domini 1085, when the ruler of us all dide send a NOBLE KNIGHT, valiant and chivalrous, to survey this lande that it might be added to his Domesday book, Liber de Wintonia. When all th’ hills o’ Manchester were noted, Sir Bertran de Verte, fair with armour gleaming, dide ride to the Hamlets of Hale and Bowden, by way of the Roman fort at Mamicum. Tho’ he was for sooth the veteran of many a’fray, he dide not return unto those of us who loved him, and fought by his side.

Oh where, we fear, doeth he lay? Under the stormy sky perhapse. Perhapse beneith this cursed soil. It falls now to us, his companions, to discovere the fate of our lord. The Picts, and even the Romans in days afore tolde of giants and other beasts most fell which roamed these lands of olde. There be some within OUR OWN NUMBER who believe such tales. More likely though, it was murder most foul which has sundered our lord and dayes of late.

We square ourselves to the taske. Presently. And WILL make thee aware of our findings in due course.

- Dictated to Aldin the Clark of Crumpsall, Manchester, by the honorable and doomed retinue of Sir Bertran de Verte.

2. Game System: DrORE (Dread + ORE)
Scenario Title: One Last Dig
GM: Damon Gregory
Variations: Very rules lite
Power Level: Standard Human Professionals
Number of Players: 4-6
Characters Provided: Yes
Description: 1923, deep in the Himalayan mountains. An archeology dig site, following tales told over years and small bits and pieces of letters and drawings, finds a cave leading to a long, twisting, tunnel. At the end of this tunnel is a door, centuries old, made of stone. What forgotten treasures lay buried on the other side?

3. Game System: Nemesis | ORE
Scenario Title: The Gods of Gotham
GM: Michael Garcia
Variations: None
Power Level: Bruisers and Rogues
Number of Players: 5 – 6
Characters Provided: Yes
Description: As you know, New York City has its first Municipal Police Department under the direction of the honorable George Washington Matsell, loyal Democrat, and pure-blooded American. However, this fine organization is besieged on all sides by the enemies of order and decency, who cry “Tyranny!” at the first sign of threat to their crooked endeavors. These hooligans would love nothing more than the immediate dissolution of our fine department. Gentleman, that must never be allowed to happen!

As you well know, we’ve had an influx of Irish filling up our boroughs and city streets. Many see them as an invading hoard and a threat to American Liberty, but what I see, as well as my brothers at Tammany Hall, are potential Democratic voters. Unfortunately, that is now in jeopardy as a couple of young Irish dames have been found dead, their bodies exsanguinated, and I fear there will soon be a third. If there is, and the public catches wind, it won’t be long before they begin to imagine dark Papist blood-rituals or some other nonsense. The job I task you with is to assemble a special group of sly and discreet individuals to investigate these murders and put a stop to them before anyone else grows the wiser. Good luck, and may God bless you and the fine men of the Copper Stars!

4. Game System: Nemesis | ORE
Scenario Name: The Devil of Rackham Ford
GM: Jack Young
Variations: 1920s, No Madness Meter, minor hacks
Power Level: Competent but mostly regular folks
Number of Players: 6
Characters Provided: Of course
Description: As the country struggles through its sixth year of prohibition there’s good money to be had in providing relief to the thirsty masses – and incredible risk. You and your family of bootleggers brew and distill the finest beer, cider, and hooch to be had in speakeasies from Manchester to Arkham. But things took a turn on the road this afternoon when your delivery ran afoul of the Boston mob. You’ve tried to lose them along the twisted, hidden back roads of northern Massachusetts. But as night falls you can’t even tell where you are anymore, and you’re beginning to suspect these secretive backwoods aren’t going to be the refuge you sought. Welcome to Rackham Ford.

5. Game System: The Veil (Evolved)
Scenario Title: Meat
GM: Matthew Grau
Variations: Splatterpunk
Power Level: Transhuman (of a sort)
Number of Players: 6
Characters Provided: Yes
Description: Fall in the Midwest. What a wonderful time to go camping with your friends! The leaves are just starting to turn, the crisp air is invigorating, and the summer bugs are gone. You’ve got your tent, your flashlight, and a cooler stocked with cheap beer and meat for the fire. The venison burgers are already smelling good. Yup, this is just about as good as it gets.

This is a Body Horror Splatterpunk-style game, which means lots of violence and gore. I’ll do terrible things to you, and you’ll do terrible things to others. I’ll be making custom characters based on who is playing, so that the horror can be a little more personal. This game is also diceless, so you’ll be actively participating in crafting the narrative. Just want to be up-front in case any of this isn’t your cup of tea.

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GM’s SUBMISSION SAMPLE

Game System: BRP (Basic Role-Playing)
Scenario Title:
Shady Hollow Motor Lodge
GM:
Michael Ripley
Variations:
Using sanity rules
Power Level:
Urban Professionals
Number of Players:
6 (Mandatory – Except Sunday Night)
Characters Provided:
Yes
Description:
What a freakin’ great weekend! Skiing, hot tubs, and sitting in front of a roaring fireplace drinking yourselves silly. None of you are looking forward to returning to the grind of your daily lives.
Preferred Day & Time
:
Saturday, December 12, 11AM – 5PM
Saturday, December 12, 7PM – 1AM
Sunday, December 13, 11AM – 5PM
Sunday, December 13, 7PM – 1AM
Note that the number of Players on Sunday varies based on how many die-hards remain for this session. So, games need to accommodate this factor.

The Travelers stare at the front desk clerk. Can he possibly be the same clerk that was handing them to a mob over 150 years ago? Maybe they’re not thinking clear, since it’s the middle of the night. But if it’s the midnight hour, why do they hear the sounds of horses and stagecoaches out front? Why is there a cowboy playing ragtime on the piano? The clerk smiles at puzzled faces of the Travelers – like he’s seen this before…

Just as last year, the fiscal cost for attending the 2014 Dead of Winter Horror Invitational remains: $60.00. The cost to your souls will vary.

I asked the hotel for more detailed information this year. So, room rates are a lot more specific. The rates per night vary depending on stays of 2 or 3 nights. Note that the rates below are for the full stay, not nightly.

The hotel costs are as follows: 3 Night Rates: Taxes not included.

Deluxe Queen $327 (Fri & Sat night only $258)
Deluxe King $357 (Fri & Sat night only  $278)
Queen or King Suite $387 (Fri & Sat night only $298)
2 bedroom Suites $477 (Fri & Sat night only $318) (sleeps 3/4ppl)
Master Suite $417 (Fri & Sat night only $318)

Tell them that you are attending Dead of Winter and they’ll set you up. Spirits in the room – no extra charge.

The rooms in the hotel are:
1 Double (our smallest room)
9 Queens
6 Kings
4 Queen Suites
2 King Suites
2 King Suites w/ Murphy bed
1 Queen Suite w/ Murphy bed
6 2 bedroom Suites
3 Master Suites
1 Bridal Suite
2 Pet Suites

So, register early to get the kind of room that you want.

IMPORTANT NOTE: I’ve reserved 15 rooms, Can bump to 20 if need be. We filled 18 last year. GROUP BOOKINGS ARE CHARGED 45 DAY PRIOR TO ARRIVAL DATE, a 50% non-refundable deposit. You will be advised of this policy when they make their reservations. That’s October 28th, just before Halloween. If you reserve your room later, the 50% will be charged right away.

ALL ROOM RATES INCLUDE:
IN-ROOM COFFEE
LOCAL AND TOLL FREE TELEPHONE CALLS
WIFI
PARKING
MORNING COFFEE AND TEA SERVICE
10% DISCOUNT ON FOOD ITEMS AT OUR PARTNER RESTAURANTS
The restaurants are:

http://www.heydaycafe.com/

http://independentplacerville.com/

BUY A GLASS OF WINE GET ONE FREE AT THE WINE SMITH
ALSO LOCATED IN THE HOTEL IS A WELLNESS CENTER WITH REDUCED RATES FOR CARY HOUSE GUESTS
The Wellness Sanctuary and Spa, it’s advisable to book at least one week in advance:

https://www.facebook.com/PlacervilleSpa

A key element of the Dead of Winter is inhabiting a haunted hotel for the weekend. For the purpose of immersion, everyone attending must stay at the Cary House on Friday and Saturday nights and play through the Sunday morning session – no exceptions. This thing’s, an “all in” deal. Sunday night games and stays at the hotel are optional. Sudden blizzards preventing you from fleeing to safety are beyond the control of your host.

Attendance is limited to 35 people. This allows 5 games to run with 6 Players and 1 GM Saturday morning and night. 5 Games run Sunday morning. The number of games run Sunday night depends on the number of people who stay for that session, though for the past coupe of years, nearly everyone’s stayed for the final session and 5 games were run. As always, I’ll have a game prepped – just in case. Selection of attendees is at the sole discretion of your host, Matt Steele. If you’re on this site, you’ve probably played in a game I’ve run or been a fellow Player in a game I’ve played. You might just have a soul so tasty that Stan, the gunned-down spirit in the lobby, asked me to invite you.

To get in on the horror, pay by PayPal me at:

terrorrabbit@me.com

Or send a check payable to:

MATT STEELE
Dead of Winter Horror Invitational
101 Cooper Street
Santa Cruz, CA 95060

Note that reg is 1st come, 1st in, so snail mail isn’t recommended.

I’ll need to know the following for everyone who registers. People move and have disposable phones and all, so even if you’re a regular, I’d like an update.

NAME:
ADDRESS:
PHONE:
Landline:
Cell:
EMAIL ADDRESS:
Will you be staying for the Sunday night session? Y or N

You can cancel your reservation and get a full refund until Halloween Day, October 31. After Halloween there will be no refunds. Signing up after Halloween is OK, but no refunds if you have to cancel. This thing’s gonna sell out, so I’ll be putting folks on a Wait List, first listed, first contacted to get in.

Note: GM’s don’t get free or discounted admission. Everyone’s basically chipping in to pay for the space. You are what makes this event happen. That’s super cool. GM’s do get early choices of games.

See the CONTACT page for Cary House reservation information.

For hotel reservations or questions:

Cary House Hotel
300 Main Street
Placerville, CA 95667
PH: 530.622.4271 or 866.906.5207
WEB: www.caryhouse.com
EMAIL: info@caryhouse.com
Tell them that you are with Dead of Winter in December when registering. Be sure to tell them precisely which type of room you want.

For questions regarding the Dead of Winter Horror Invitational:

MATT STEELE
831.566.1170
EMAIL: terrorrabbit@me.com

tweet #DeadofWinter
f
b: Dead of Winter, Terror Rabbit

TERROR RABBIT VENTURES PRESENTS

Duuuude! Welcome to Retroville – an immersive weekend of Retro-themed Role Playing Games in a totally retro location. Games are from the early years of the RPG movement, like Metamorphosis Alpha and Top Secret, ya know, old school ~ or ~ current games with a retro feel – Spirit of the Century: 30’s pulp, Macho Women with Guns: 50’s Sci-fi or 70’s… anything. C’mon you know you’ve been wanting to dust off those old games or run a Dukes of Hazzard adventure.

Time & Place TBD.

LOCATION

The Rabbit’s looking for a location for Retroville. Know of a cheap ’70’s Motel in the SF Bay Area? Tell me about it. Is there a totally retro location to play in, like an old railroad station, next to a Motel 6? This is the kind of place for Retroville. Send tips to flee@terrorrabbit.com or call 831.566.1170.

GAMES & SCHEDULE

Here are the kinds of games I want to run or play at Retroville:
Gamma World ~ 2nd Edition
Cyberpunk 2020
Metamorphosis Alpha
Morrow Project
D&D ~ 1st Edition ~ White Box
Traveller ~ Original Black Box Edition
Top Secret
Star Trek ~ FASA Version
Paranoia ~ West End Games ~ 1st Edition
DC Heroes
Doctor Who ~ FASA Version
Space 1889
Some early edition of Star Wars

or how about…

Hollow Earth Expeditions ~ ’30’s Pulp Adventure
Godlike ~ WWII Superheroes
Cthulhu Dark Ages
BRP ~ The Land That Time Ignored
Unhallowed Metropolis ~ Steampunk Horror
Deadlands
Conspiracy X ~ We all want to play it as The X-Files
Space 1999
All Flesh Must Be Eaten ~ ’50’s style
Trail of Cthulhu ~ Shadows Over Filmland
7th Sea ~ Pirates!
Feng Shui ~ ’80’s Kung Fu Fighting! Fast as Lightning!
Send me your ideas. I know you have ideas ~ and other thoughts.

REGISTRATION

Registration is not yet open.

CONTACT THE PAST

For questions or comments regarding Retroville:
MATT STEELE
831.566.1170
EMAIL: terrorrabbit@me.com

  • Terror Rabbit Ventures is the umbrella under which Matt Steele orchestrates his evil schemes to take over the world…Narf!… and to expand the world of role playing games into immersive experiences. It’s also a resource for other Game Masters and Players.

    Terror Rabbit Ventures

  • An invitation-only weekend of horror Role Playing Games. Held in the haunted Cary House Hotel nestled in the Sierra foothills in the heart Gold Rush country. A truly frightening immersive experience.

    Dead of Winter Horror Invitational

  • A GM since 1976, Matt’s run hundreds (maybe thousands) of game sessions. He’s best known for horror games such as Call of Cthulhu, from which his long-suffering Players gave him the moniker Matthulhu.

    Matt Steele ~ Game Master at Large

  • Welcome to Retroville – an immersive weekend of Retro-themed Role Playing Games in a retro location.

    Retroville

  • Matt Steele aka Matthulhu
    Aether Mail: terrorrabbit@me.com
    Wireless: 831.566.1170

    Contact

  • October 14 – 16, 2016: Big Bad Con
    Walnut Creek Marriot
    2355 North Main Street, Walnut Creek

    The Strange: Death Comes to Duval: Agents of The Estate are disputed to Duvall, Michigan to investigate strange lights and noises and a rash of suicides.

    The Void: The Pyramids of Uranus: Following a distress call from a hydrogen miner, a group of UWC Wardens investigates the impossible – structures on the liquid/gaseous ‘surface’ of Uranus.

    Feb 17-20, 2017 DunDraCon
    San Ramon Marriot

    The Strange: Death Comes to Duval: Agents of The Estate are disputed to Duvall, Michigan to investigate strange lights and noises and a rash of suicides.

    2nd game TBD

    May 26-29, 2017 Kublacon
    Burligame Hyatt Regency
    TBD

    Upcoming Rabbit Appearances

  • Endgame Oakland An Awesome SF Bay Game Store. In-store game space included + the Endgame Cafe – their attached coffee shop – open late!

    Infrno – Find. Connect. Play. An online community for RPG enthusiasts, providing a virtual game table along with all the tools you need to get your game on from any place, at any time.

    Groovy Game Spaces

  • Matt as GM

    Thank you, Matt, for all the prep and for running such a dark and devious game. It was great fun.

    David Ackerman-Gray

  • I look forward to the next gaming fun!

    Jenna Sterling

  • Thanks again to Matt for the games on Sunday. “After the Horrorcaust” was particularly enjoyable, and it did a good job of evoking the feeling of really bad film making.

    Luke Miller

  • In the Dead of Winter, weary Travelers roll off the highway into a historic Gold Rush town. On the recommendation of friends, they stop at the lone hotel. The desk clerk is friendly, and asks if they are there to the ghost hunt.

    The lobby is a throwback to a time when millions of dollars in gold bullion flowed through it and the ground floor was a counting house. You can almost hear the ghostly sounds of bankers, gamblers and con-men bustling about.

    The Travelers shake their heads. ‘No, they don’t believe in ghosts.’ When they decide against the ancient elevator, a cold chill passes through them as they climb the stairs. Someone mentions it and is shushed with withering glances. Upstairs,  the hallways seem to stretch forever as they make their way to their rooms. As they pass Room 201 they are nearly overcome with the scent of lavender, though the flowers at the top of the stairs were clearly daisies.

    .

    The hotel creaks restlessly. In the dead of the night the Travelers wake to the shouts of a mob in the streets.

    Staggering to the windows they see the silvery moonlit outlines of three men swinging by nooses from the tree across the street. The men kick their lives to an end. Suddenly the Travelers remember, this town used to be called Hangtown, where murdering thieves were strung up following quick trials. But that was 1849 and it’s 2014 now. From the street, the crowd turns as one and looks up at the travelers, their faces ghostly pale.

    Welcome to the Dead of Winter Horror Invitational – an immersive weekend of horror role-playing at the haunted Cary House Hotel in Placerville, CA which opened in 1857. December 11-13, 2016, Matt Steele will host this unnatural event in Sierra foothills. The focus of fear will be on the ground floor, near where Prospector Stan died at the feet of the woman he loved, shot by the gambler that she favored. Attendance will be limited to 35 victims.

    The Hotel’s history is one of glory and horror as would-be US presidents spoke and hardened teamsters died of influenza. Spirit remains have been found in rooms on the second and third floors as well as the lobby. Will you become a silvery ghost during your visit in the Dead of Winter?

    Terror Rabbit Ventures Presents

  • The Travelers throw on clothes and dash downstairs. As they hit the landing overlooking the lobby, they jolt to a stop. The smell of rotgut whiskey, mine dust and sweat nearly bowls them over. A shout at the front door draws there attention. Dressed for the Old West, the desk clerk who checked them in points up at them, ‘There they are.’ he says. The ghostly crowd flows in from the street. One of the Travelers spots a noose and then another.  A finely dressed man next to her, a gambler by the look of him, leads the lynch mob. He draws a pistol and fires  the muzzle flash blinds the Travelers.

    When the Travelers clear their eyes, the desk clerk, dressed as he was when he checked them in asks, “Are you folks all right?”.

    The always original Historic Cary House Hotel is a calm and quiet sanctuary among the Sierra foothills. Known as the “Jewel of Placerville” and complete with spectacular period pieces and antiques dating back to 1857, the experience is matched by exceptional service, dedication to detail and a friendly, comfortable environment.

    Located in the heart of Gold Country, more than 90 million dollars in gold bullion passed through the doors of the Cary House. Frequent guests included Buffalo Bill, Mark Twain, Lola Montez and John Studebaker – who was a shopkeeper in town.

    Horace Greeley spoke from the balcony in 1872 when he ran unsuccessfully ran for president against Ulysses S Grant. A plaque honoring his reinsman, Hank Monk adorns the dining room. Monk drove the congressman’s coach to the Cary House from Carson City Nevada in just 10 hours.

    But let’s not forget that this used to be Hangtown. Main Street rooms have a view across the street where the infamous hanging tree once stood. It is likely that as many as 20  desperadoes met their end swinging from a tree in Hangtown. Strange cries, sobbing and screams have been heard from the Hangman’s Tree Bar. One person claims to have seen green light through the floorboards above the location where the tree stump remains. The bar has no basement. The apparition of a tall man with a tall hat dressed in dark 19th century clothing has frequently been seen. One psychic made contact with the spirit and learned it is the hangman’s assistant who cared for the tree and prepared the noose.  (The Hangman’s Tree building is in the process of being restored, so who knows what condition it will be in come December.)

    Back at the Cary House, psychic Nancy Bradley took 50 people through the hotel and discovered spirit remnants in nearly every room of the 2nd and 3rd floors. Ghost hunter Jeff Dwyer visited the Cary House in 2008 with a team of paranormal experts. In the long dark corridor next to the meeting room the team heard a high-pitched whistling, though no one was in the hall to make the sound.   Who knows how many spirits wander the historic halls? Will you be adding to their numbers during the Dead of Winter?

    Not only are the Cary House and the Hangman’s Tree haunted, but just 2 blocks away, the Cozmic Cafe, built in 1859 out of local stone is the site of multiple hauntings. Virgil and Alice are just two of the spirits. Some are trapped in the mine that extends into the hillside behind the place. Others died in the dumbwaiter, or were crushed by hydraulic mining equipment. People have heard  shouting in the mine shafts which cease when staff arrives.

    The 2nd floor is haunted by a prankster sporting a handlebar mustache and straw hat who moves glasses, spills water and sends menus flying. If you want to meet Alice, go to the 2nd floor bathrooms, where she might be glimpsed cleaning.

    Ghost hunters have recorded a bunch of EVP here.

    Heck, even the Chamber of Commerce is haunted by a black clad and top hat wearing ghost named Darrell, who was one of the Hangtown’s  hangmen.

    Location of Terror

  • Is it a game if your life and sanity are at stake?

    It’s 2016 and we’ve got a seriously mixed bag this year: Splatterpunk, drained lakes, pulp heroes,damn vampires, children, swords and sandals and a healthy dose of hippies – horrifying. We got some folks running games at DoW for the first time. We’ve got DoW regulars. We’ve got new victims, immmmmmm, attendees. And everything in between In each session there’s a good mix of hard-core horror and slightly lighter fare, or at least games posing as lighter fare. We’ve got folks coming down from Seattle, up from L.A., and out from Wisconsin.

    9/10/16 I’ve put up all of the games for everyone to check out. I’ll ping the mailing list and then sometime in the next couple of weeks (on a weekend) I’ll announce general registration.
    Once I’ve got everyone registered I’ll open up game reg.

    Game reg still works the same as last year. GM’s get first chance to register (as their reward for running) and therefore the first picks of games they want to play. I’ll Email GM’s daily, in groups of 5, in order of registration. Then groups of 7 for Players.

    .

    .

    .

    .

    .

    Schedule

    Friday, December 9, 7PM- ??? After you check into the hotel, come hang out just up the street at Powell’s Steamer Co & Pub. While I love the Cozmic Cafe, it hasn’t worked out most years, so I’m just gonna call it now. 425 Main Street, Placerville. I’m still gonna grab dinner at the Cozmic Cafe, with its haunted mines. If you arrive before 7 (like me) you can actually dine in the mine – oh yeah.

    The Cary House doesn’t have a single room big enough for us. So, 2 game tables will be in The Milton Room on the ground floor. The etched glass windows that line two walls depict the Gold Rush era.

    Coffee & Tea are served in the Horace Greeley Room behind the Milton Room. There’s room for one game.

    For GM’s who need to create a special ambiance or enjoy a private room, the 4th table will be in room 407 on the 4th floor – far from the others, where your screams will not be heard.

    NEW ROOM ADDED – I call it The Study and it’s a private room just off of the Milton room.

    Game Schedule

    Breakfast can be had nearby. There’s Zia’s Cafe, coffee shop, next door and sit-down places within a block or 2. Popular among DoW gamers, Original Mel’s diner a block away. I’m partial to Z-Pie’s gourmet pot pies.

    Saturday, December 10, 11AM – 5PM Early game session

    Announcements right after the 1st session, followed by a Dinner Break
    For dinner, try Bricks or the Cozmic Cafe which sits over the entrance to an abandoned gold mine and is haunted by a plethora of ghosts. See the Location of Terror for more info.

    Saturday, December 10, 7PM – 1AM Late game session

    Sunday, December 11, 11AM – 5PM Early game session

    Dinner Break – When them which gotta go…go.

    Sunday, December 11, 7PM – 1AM, Late game session, for them what is hard-core

    GAMES:

    SATURDAY 11AM

    1.Game System: Resolute, Adventurer, Genius
    Scenario Title: The River Runs Red: A Two-Fisted Tale of Terror
    GM: Matt Armstrong
    Variations: NA
    Power Level: Pulp Heroes (slightly above average people)
    Number of Players: 6
    Characters Provided: Yes
    Description: Once quiet Tulare County has been safe from the depression. But with all of the new strangers coming in to work the farms and the gravel mines, who knows what sorts are coming? Now, a string of gruesome murders has hit the town, and amid talk of “the Tulare Ripper” the town elites have called in operatives of the Continental Detective Agency to find the savage beast who has committed the crimes, and bring him to justice.

    2. Game System: Something Wicked (homebrew)
    Scenario Title: City of Love
    GM: Jill Stapleton
    Variations: Flowery
    Power Level: High
    Number of Players: 6
    Characters Provided: Yes
    Description: The world went to hell in a handbasket about a century ago. It’s tough to put a date on it but the last time the United States of America took action in California was something like 90 years ago. There are some relatively stable powers that organize life in bigger cities. In the City-State of San Francisco, that power structure is a bit loose. Somewhat flowery. You’ve heard of the summer of love, this is that, but for like a generation. Life is GOOD here! But recently, strange things have been happening. People are disappearing, anti-drug weirdos are trying to make rules and enforce them, worst of all, something is wrong with your dope.

    3. Game System: Call of Cthulhu 7th ed.
    Scenario Title: The Alabaster
    GM: Jason Frankenfield
    Variations: n/a
    Power Level: Capable Whalers
    Number of Players: 6
    Characters Provided: Yes
    Description: Being the tale of the whaleship Alabaster, her Captain, her Crew, and the cruel fate that befell her on the whaling season of 1761, 28 days out of the port of Innsmouth.

    Captain Abner Kincaid Fulton, master of The Alabaster, seeks capable hands for a venture to hunt the whale, seeking to profitably return with cargo of whale oil and baleen. Experienced crew can expect a 60th share, greenhands a 75th. Idlers, slackjaws, and imbeciles will receive no consideration.

    GM’s note: Beyond the usual tentacl’d creeping horror and inter-party conflict, this game will include descriptions of the whaling process that may be uncomfortable for the modern audience.

    4. Game System: Call of Cthulhu 7th ed.
    Scenario Title: The Thing That Only Eats Hippies!!!
    GM: Frank A. Figoni
    Variations: Player narration on critical successes and failures
    Power Level: God Damn Hippies
    Number of Players: 6
    Characters Provided: Yes
    Description: It’s December 1967 in San Francisco and the Summer of Love is a distant memory.  Free love and mind-expanding interaction has been replaced by drugs and crime over the past few months.  The Haight-Ashbury just doesn’t have the same vibe!  Dedicated to each other and wanting to continue their communal living, what’s a group of hippies to do but jump on an old school bus and join a new commune!  Even if it is a bit…  off the beaten path.

    5. Game System: Call of Cthulhu 7th ed.
    Scenario Title: And For My Next Trick
    GM: Aaron Vanek
    Power Level: N/A
    Number of Players: 6
    Characters Provided: Yes
    Description: In the 1920′s, Scientific American magazine offered a reward of $2500 to anyone who could definitively prove they possessed psychic abilities. Their investigative team included: Dr. William McDougall, a founder of modern psychology; Dr. Daniel Comstock, the inventor of Technicolor film; Dr. Walter Franklin Prince, an Episcopalian minister; and Harry Houdini.

    The magazine rescinded the offer after internal strife regarding “The Margery Incident” and the team went their separate ways. But the managing editor of SA, J. Malcolm Bird, is putting the group back together for one more investigation. Pre-generated characters are these historical figures, including Houdini.

    SATURDAY 7PM

    1. Game System: Fear Itself
    Scenario Title: Red Rover
    GM: Alexis George
    Variations: Dread! Itself
    Power Level: That famous Camp Condor spirit is all you need!
    Number of Players: 6
    Characters Provided: Yes
    Description: Welcome to Camp Condor, where the s’mores are smoking, the crafts are colorful, and the wilderness is waiting. We’re more than just a summer camp for teens, we’re where lifelong friendships and personal growth are developed for life. As a phone-free environment, we provide a fresh getaway and a full schedule of activities for teens of all backgrounds to enjoy.

    Please note that reconstruction on the Fox cabin has not yet been completed, so registration for the overnight program is limited on a first-come, first serve basis.

    2. Game System: Call of Cthulhu 7th ed.
    Scenario Title: The Road
    GM: Aaron Teixeira
    Variations: None
    Power Level: US Army Engineers
    Number of Players: 6
    Characters Provided: Yes
    Description: February 6th, 1942, the US Army, with authorization from Congress and President Roosevelt, approved plans to build a road from the Dawson Creek, British Columbia through the Yukon to Delta Junction, Alaska. Ten thousand men are cutting their way through the frozen North where the muck and mire reach up to swallow their tractors and eyes watch them from the darkened forest.

    3. Game System: Unknown Armies
    Scenario Title: Swamped
    GM: Duane O’Brien
    Variations: 3rd Edition, Some House Rules
    Power Level: Non-Mages
    Number of Players: 6
    Characters Provided: Yes
    Description: The Shasta Dam has failed. Catastrophically. The city of Redding is a federal disaster area. Thousands of people have died. Resources are scant on the ground, and it’s not looking to get better any time soon. These people are suffering. And you’ve been sent out to the lakebed to guard a town that was flooded 70 years ago.

    4. Game System: Undying
    Scenario Title: Domnach na Fola
    GM: Shaun Hayworth
    Variations: None
    Power Level: Vampiric Predators
    Number of Players: 6
    Characters Provided: Created at the Table
    Description: Dublin, Ireland. Sunday, 21st November, 1920.

    9:00am. The Irish Republican Army carries out the assassinations of 15 British intelligence agents known as the Cairo Gang.

    3:15pm. The Royal Irish Constabulary retaliated by raiding a football match at Croke Park. They open fire on the crowd, killing 14 civilians.

    4:21pm. The sun sets. The Predators of Dublin awaken, hungry as ever, to the chaos of Bloody Sunday.

    5. Game System: Unknown Armies 3rd Ed
    Scenario Title: The Great and Secret Show
    GM: Bryanna Hitchcock
    Variations: Streamlined
    Power Level: Heavy Hitters
    Number of Players: 6
    Characters Provided: Yes
    Description: Two self-taught sorcerers have opened a rift to Quiddity, a vast, monstrous realm of horrors. Now the race is on to see who can take advantage or close the rift, before it tears our world apart.

    SUNDAY 11AM

    1. Game System: Cthulhu Dark
    Scenario Title: The Children’s Garden
    GM: Piper Rowanoak
    Power Level: 5-6 (years old)
    Number of Players: 6
    Characters Provided: Yes
    Description: Months of interviewing schools, debating with yourself or your partner/s, and agonizing over obscure educational models, and finally it’s settled. Tomorrow is your dear son or daughter’s first day of Kindergarten at Placerville Primrose, the little Waldorf school that came so highly recommended. Content that you’ve ensured a warm, loving, and rigorous education for your dear one, you close your eyes and drift off to sleep.

    When you open them, the world looks a lot bigger than you remembered…

    2. Game System: Nemesis | ORE
    Scenario Title: The House that Jaeger Built
    GM: Jack Young
    Variations: Modern day, no Madness Meter, minor hacks
    Power Level: Experienced special agents and consultants
    Number of Players: 6
    Characters Provided: Yes
    Description: New York occult author Lucy Kane is missing.  The Psychological Crimes Division of the FBI handles cases of an occult, serial, or unusual nature and your team has been called in to aid in the investigation.  Will a decrepit Bronx hotel give up its secrets . . . or its dead?

    3. Game System: HoL
    Scenario Title: All the Damn Vampires
    GM: Chris Ory
    Variations: None
    Number of Players: 6
    Characters Provided: Yes
    Description: You know what sucks? Vampires. They were once pretty cool. Not any more. At this point, after years of frilly pirate shirts from Intergalactic Male, Ankh shaped eyeliner and sparkles, there is pretty much nothing less cool than vampires. There is only one place in the Confederation of Worlds where a vampire can just relax and be themselves; The Santa’s Eclair Spaceport Carnival on HoL, And there is only one thing about living in Santa’s Eclair that I never could stomach…..

    4. Game System: Monster of the Week
    Scenario Title: Mythos Mishaps of the Miskatonic Glee Club
    GM: William Lee
    Variations: MotW w/ Sanity Rules
    Power Level: Heroic Investigators
    Number of Players: 6
    Characters Provided: Created During Play
    Description: On Walpurgis Night, 1896, something unspeakably terrible happened during the Miskatonic University Glee Club’s performance of an old, Innsmouth sea shanty. The entire audience and all except one of the club members went irrevocably mad. The sole survivor, a young freshman baritone named Henry Armitage, reformed the club not only to entertain the students and faculty of Miskatonic University with jaunty renditions of New England folk songs, but also as a secret elite force to combat the very forces of the mythos that drove Armitage’s old club mates insane.

    120 years later, the Miskatonic University Glee Club continues its fine tradition of battling the outer dark while delivering the finest a capella performances this side of Dunwich. Are you ready to join the Miskatonic University Glee Club?

    5. Game System: Call of Cthulhu Invictus 7E
    Scenario Title: Silva Nigre
    GM: Shannon Mac
    Variations: Minor house rules to prolong your lives
    Power Level: Legionnaires against the Mythos (slightly pulp)
    Number of Players: 6
    Characters Provided: Yes
    Description: Trouble is brewing in the dark forests of Germania yet again.

    Gangs of barbarian bandits have begun savagely attacking travelers along the Accius Path. The survivors are few; usually a single person is allowed to escape by the bandit chieftain. The survivor always carries a message to the Roman authorities, often in the form of taunts and defiance. The bandits have declared that the Black Forest is now a free kingdom, and they are demanding outrageous tributes of silver to allow the Empire use of its own road! Sergius, the local Roman prefect would give them steel instead!

    Your group, elements of the 21st Rapax (or predator) Legion are being sent into the Black Forest to gather intelligence. A combination of Roman legionnaires, local auxiliary troops, and barbarians, it is your job to see what this business is about.

    Is this a small band of upstart bandits, or a host of hundreds starting open rebellion? Have they occupied the old campsite inside the Black Forest, which the legions used during the previous campaign? From where in the forest are these bandits striking? How many troops are needed for total victory?

    WARNING: This one is much more Swords and Sandals so expect multiple combats and a chance to see the 7E combat rules in action.

    SUNDAY 7PM

    1. Game System: CASTE
    Scenario Title: The Snails of Hale
    GM: Arthur Stone Wallis
    Variations: Dark Ages
    Power Level: Retinue
    Number of Players: 6
    Characters Provided: Yes
    Description: To the wise Councilors of William at Westminster,

    Saint Swithin’s day if thou dost rain, for forty days it will remain, St. Swithin’s day if thou be fair, for forty days ‘twill rain nae mair.

    And indeed ‘twas in this rainey July, Anno Domini 1085, when the ruler of us all dide send a NOBLE KNIGHT, valiant and chivalrous, to survey this lande that it might be added to his Domesday book, Liber de Wintonia. When all th’ hills o’ Manchester were noted, Sir Bertran de Verte, fair with armour gleaming, dide ride to the Hamlets of Hale and Bowden, by way of the Roman fort at Mamicum. Tho’ he was for sooth the veteran of many a’fray, he dide not return unto those of us who loved him, and fought by his side.

    Oh where, we fear, doeth he lay? Under the stormy sky perhapse. Perhapse beneith this cursed soil. It falls now to us, his companions, to discovere the fate of our lord. The Picts, and even the Romans in days afore tolde of giants and other beasts most fell which roamed these lands of olde. There be some within OUR OWN NUMBER who believe such tales. More likely though, it was murder most foul which has sundered our lord and dayes of late.

    We square ourselves to the taske. Presently. And WILL make thee aware of our findings in due course.

    - Dictated to Aldin the Clark of Crumpsall, Manchester, by the honorable and doomed retinue of Sir Bertran de Verte.

    2. Game System: DrORE (Dread + ORE)
    Scenario Title: One Last Dig
    GM: Damon Gregory
    Variations: Very rules lite
    Power Level: Standard Human Professionals
    Number of Players: 4-6
    Characters Provided: Yes
    Description: 1923, deep in the Himalayan mountains. An archeology dig site, following tales told over years and small bits and pieces of letters and drawings, finds a cave leading to a long, twisting, tunnel. At the end of this tunnel is a door, centuries old, made of stone. What forgotten treasures lay buried on the other side?

    3. Game System: Nemesis | ORE
    Scenario Title: The Gods of Gotham
    GM: Michael Garcia
    Variations: None
    Power Level: Bruisers and Rogues
    Number of Players: 5 – 6
    Characters Provided: Yes
    Description: As you know, New York City has its first Municipal Police Department under the direction of the honorable George Washington Matsell, loyal Democrat, and pure-blooded American. However, this fine organization is besieged on all sides by the enemies of order and decency, who cry “Tyranny!” at the first sign of threat to their crooked endeavors. These hooligans would love nothing more than the immediate dissolution of our fine department. Gentleman, that must never be allowed to happen!

    As you well know, we’ve had an influx of Irish filling up our boroughs and city streets. Many see them as an invading hoard and a threat to American Liberty, but what I see, as well as my brothers at Tammany Hall, are potential Democratic voters. Unfortunately, that is now in jeopardy as a couple of young Irish dames have been found dead, their bodies exsanguinated, and I fear there will soon be a third. If there is, and the public catches wind, it won’t be long before they begin to imagine dark Papist blood-rituals or some other nonsense. The job I task you with is to assemble a special group of sly and discreet individuals to investigate these murders and put a stop to them before anyone else grows the wiser. Good luck, and may God bless you and the fine men of the Copper Stars!

    4. Game System: Nemesis | ORE
    Scenario Name: The Devil of Rackham Ford
    GM: Jack Young
    Variations: 1920s, No Madness Meter, minor hacks
    Power Level: Competent but mostly regular folks
    Number of Players: 6
    Characters Provided: Of course
    Description: As the country struggles through its sixth year of prohibition there’s good money to be had in providing relief to the thirsty masses – and incredible risk. You and your family of bootleggers brew and distill the finest beer, cider, and hooch to be had in speakeasies from Manchester to Arkham. But things took a turn on the road this afternoon when your delivery ran afoul of the Boston mob. You’ve tried to lose them along the twisted, hidden back roads of northern Massachusetts. But as night falls you can’t even tell where you are anymore, and you’re beginning to suspect these secretive backwoods aren’t going to be the refuge you sought. Welcome to Rackham Ford.

    5. Game System: The Veil (Evolved)
    Scenario Title: Meat
    GM: Matthew Grau
    Variations: Splatterpunk
    Power Level: Transhuman (of a sort)
    Number of Players: 6
    Characters Provided: Yes
    Description: Fall in the Midwest. What a wonderful time to go camping with your friends! The leaves are just starting to turn, the crisp air is invigorating, and the summer bugs are gone. You’ve got your tent, your flashlight, and a cooler stocked with cheap beer and meat for the fire. The venison burgers are already smelling good. Yup, this is just about as good as it gets.

    This is a Body Horror Splatterpunk-style game, which means lots of violence and gore. I’ll do terrible things to you, and you’ll do terrible things to others. I’ll be making custom characters based on who is playing, so that the horror can be a little more personal. This game is also diceless, so you’ll be actively participating in crafting the narrative. Just want to be up-front in case any of this isn’t your cup of tea.

    .

    .

    .

    .

    .

    .

    GM’s SUBMISSION SAMPLE

    Game System: BRP (Basic Role-Playing)
    Scenario Title:
    Shady Hollow Motor Lodge
    GM:
    Michael Ripley
    Variations:
    Using sanity rules
    Power Level:
    Urban Professionals
    Number of Players:
    6 (Mandatory – Except Sunday Night)
    Characters Provided:
    Yes
    Description:
    What a freakin’ great weekend! Skiing, hot tubs, and sitting in front of a roaring fireplace drinking yourselves silly. None of you are looking forward to returning to the grind of your daily lives.
    Preferred Day & Time
    :
    Saturday, December 12, 11AM – 5PM
    Saturday, December 12, 7PM – 1AM
    Sunday, December 13, 11AM – 5PM
    Sunday, December 13, 7PM – 1AM
    Note that the number of Players on Sunday varies based on how many die-hards remain for this session. So, games need to accommodate this factor.

    Games & Schedule

  • The Travelers stare at the front desk clerk. Can he possibly be the same clerk that was handing them to a mob over 150 years ago? Maybe they’re not thinking clear, since it’s the middle of the night. But if it’s the midnight hour, why do they hear the sounds of horses and stagecoaches out front? Why is there a cowboy playing ragtime on the piano? The clerk smiles at puzzled faces of the Travelers – like he’s seen this before…

    Just as last year, the fiscal cost for attending the 2014 Dead of Winter Horror Invitational remains: $60.00. The cost to your souls will vary.

    I asked the hotel for more detailed information this year. So, room rates are a lot more specific. The rates per night vary depending on stays of 2 or 3 nights. Note that the rates below are for the full stay, not nightly.

    The hotel costs are as follows: 3 Night Rates: Taxes not included.

    Deluxe Queen $327 (Fri & Sat night only $258)
    Deluxe King $357 (Fri & Sat night only  $278)
    Queen or King Suite $387 (Fri & Sat night only $298)
    2 bedroom Suites $477 (Fri & Sat night only $318) (sleeps 3/4ppl)
    Master Suite $417 (Fri & Sat night only $318)

    Tell them that you are attending Dead of Winter and they’ll set you up. Spirits in the room – no extra charge.

    The rooms in the hotel are:
    1 Double (our smallest room)
    9 Queens
    6 Kings
    4 Queen Suites
    2 King Suites
    2 King Suites w/ Murphy bed
    1 Queen Suite w/ Murphy bed
    6 2 bedroom Suites
    3 Master Suites
    1 Bridal Suite
    2 Pet Suites

    So, register early to get the kind of room that you want.

    IMPORTANT NOTE: I’ve reserved 15 rooms, Can bump to 20 if need be. We filled 18 last year. GROUP BOOKINGS ARE CHARGED 45 DAY PRIOR TO ARRIVAL DATE, a 50% non-refundable deposit. You will be advised of this policy when they make their reservations. That’s October 28th, just before Halloween. If you reserve your room later, the 50% will be charged right away.

    ALL ROOM RATES INCLUDE:
    IN-ROOM COFFEE
    LOCAL AND TOLL FREE TELEPHONE CALLS
    WIFI
    PARKING
    MORNING COFFEE AND TEA SERVICE
    10% DISCOUNT ON FOOD ITEMS AT OUR PARTNER RESTAURANTS
    The restaurants are:

    http://www.heydaycafe.com/

    http://independentplacerville.com/

    BUY A GLASS OF WINE GET ONE FREE AT THE WINE SMITH
    ALSO LOCATED IN THE HOTEL IS A WELLNESS CENTER WITH REDUCED RATES FOR CARY HOUSE GUESTS
    The Wellness Sanctuary and Spa, it’s advisable to book at least one week in advance:

    https://www.facebook.com/PlacervilleSpa

    A key element of the Dead of Winter is inhabiting a haunted hotel for the weekend. For the purpose of immersion, everyone attending must stay at the Cary House on Friday and Saturday nights and play through the Sunday morning session – no exceptions. This thing’s, an “all in” deal. Sunday night games and stays at the hotel are optional. Sudden blizzards preventing you from fleeing to safety are beyond the control of your host.

    Attendance is limited to 35 people. This allows 5 games to run with 6 Players and 1 GM Saturday morning and night. 5 Games run Sunday morning. The number of games run Sunday night depends on the number of people who stay for that session, though for the past coupe of years, nearly everyone’s stayed for the final session and 5 games were run. As always, I’ll have a game prepped – just in case. Selection of attendees is at the sole discretion of your host, Matt Steele. If you’re on this site, you’ve probably played in a game I’ve run or been a fellow Player in a game I’ve played. You might just have a soul so tasty that Stan, the gunned-down spirit in the lobby, asked me to invite you.

    To get in on the horror, pay by PayPal me at:

    terrorrabbit@me.com

    Or send a check payable to:

    MATT STEELE
    Dead of Winter Horror Invitational
    101 Cooper Street
    Santa Cruz, CA 95060

    Note that reg is 1st come, 1st in, so snail mail isn’t recommended.

    I’ll need to know the following for everyone who registers. People move and have disposable phones and all, so even if you’re a regular, I’d like an update.

    NAME:
    ADDRESS:
    PHONE:
    Landline:
    Cell:
    EMAIL ADDRESS:
    Will you be staying for the Sunday night session? Y or N

    You can cancel your reservation and get a full refund until Halloween Day, October 31. After Halloween there will be no refunds. Signing up after Halloween is OK, but no refunds if you have to cancel. This thing’s gonna sell out, so I’ll be putting folks on a Wait List, first listed, first contacted to get in.

    Note: GM’s don’t get free or discounted admission. Everyone’s basically chipping in to pay for the space. You are what makes this event happen. That’s super cool. GM’s do get early choices of games.

    See the CONTACT page for Cary House reservation information.

    Registration

  • For hotel reservations or questions:

    Cary House Hotel
    300 Main Street
    Placerville, CA 95667
    PH: 530.622.4271 or 866.906.5207
    WEB: www.caryhouse.com
    EMAIL: info@caryhouse.com
    Tell them that you are with Dead of Winter in December when registering. Be sure to tell them precisely which type of room you want.

    For questions regarding the Dead of Winter Horror Invitational:

    MATT STEELE
    831.566.1170
    EMAIL: terrorrabbit@me.com

    tweet #DeadofWinter
    f
    b: Dead of Winter, Terror Rabbit

    Contact Terror Rabbit

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  • Winter Winter Winter Winter Winter Winter

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  • Dead of Winter 2010

  • Welcome to WordPress. This is your first post. Edit or delete it, then start blogging!

    Hello world!

  • Dead of Winter
    It was awesome! I played in four epic games, and dropped by Endgame (www.endgameoakland.com) to buy Cthulhu (www.cthulhutech.com) Tech before I got home. I’ve already made myself a four day weekend for next year.

    Jill Stapleton

  • …a big thank you to you, sir, for working your ass off to get this thing off the ground, and continuing to keep it running while all the various…adventures were going on. Can’t wait ‘til next year, and looking forward to seeing you soon.

    Badger McInnes

  • Somehow it was impossible to get a picture of Matthew Grau in focus while he ran his soon to be released game, CHTHONIAN STARS at Dead of Winter. I don’t know why that is, but I have my suspicions. {Cultist!} Chthonian Stars is due out April 2011. I’ve seen an advanced copy. OK I ran a game with it, and it looks to be my favorite game for 2011. Mr. Grau gave me the formal scoop on it.

    Chthonian Stars: The Cthulhu Saga I
    2159 AD. It is a good time to be alive. The nations of the world still exist, but they have become more civilized, and we have expanded into the rest of our solar system. But, alas, it is not to be our time. Something approaches, a thing on an orbit from far away. Seemingly a large shard of dark matter, this object is known in obscure prophecy as the Chthonian Star. It is awakening things long thought lost or dead, things that have slumbered awaiting its return.The Unified World Council sends out special teams of sanctioned Wardens, whose job it is to ascertain the new threats to human life, to learn everything they can about them, and fight them wherever they are found.

    Chthonian Stars is an original Lovecraftian horror setting for Traveller.

    This Core Setting Book:
    •    Provides a detailed exploration of our fully colonized solar system, only a few hundred years in the future.
    •    New optional character design rules, including advantages and disadvantages, as well as career half-terms.
    •    Introduces new rules for fear and madness, as well as optional rules for character survivability.
    •    Brings to life many familiar Lovecraftian horrors for Traveller, as well as a host of new and original ones.
    •    Details more than a dozen new spaceships.
    •    Includes three ready-to-run adventures, to get groups running quickly.
    •    From the award-winning team that brought you CthulhuTech.

    Chthonian Stars pass through Dead of Winter

  • Mike Muldoon graced us with his flaming Mohawk presence at Dead of Winter 2010. He and I dealt with a cursed skull in Matthew Grau’s Cthulhu Tech game.  Then we faced the challenges of living in a planetary landfill in Duane O’Brien’s bizzare HoL game. In between he gave all of the folks the lowdown on INFRNO, his project to connect table top RPG players around the world. INFRNO’s a project very close to me heart. That is to say, I wanna connect with other gamers and Muldoon and I work out of NextSpace, a coworking space in downtown Santa Cruz, CA. That means I’ve had some small influence on it along the way. Hell, I’m the first registered user. Anyone want to play games they missed at Dead of Winter? Let’s meet on INFRNO and play. Shoot me an Email so we can set it up.

    Chief Experience Officer Matthew Grau and
    CEO & Founder Mike Muldoon explore HoL at Dead of Winter.


    Here’s the official scoop:

    “Infrno is an online community for role playing enthusiasts, providing a virtual game table with video conferencing and shared whiteboard, along with all the tools you need to find players of your caliber, connect with them, and get your game on from any place, at any time.”

    INFRNO Burns at Dead of Winter


  • These people are crazy enough to go to a decrepit, haunted hotel in the Santa Cruz mountains in the Dead of Winter and tempt fate by playing horror games all weekend. Thanks to Nicole Brennan for taking the pic. “Hiding” in the woodshed and therefore not in the pic are, Wayne Coburn, Elisabeth Brewer, Duane O’Brien, Chris Ruggiero and Nik Gervae. Some of these folks have been willing to write about their experiences, post pictures and put it out on the internet. If you missed it, read all about it from:

    MATT ARMSTRONG ~ Resident Archaeologist with a great layman’s description of our hobby.

    SHANNON MAC ~ #1 Dead of Winter Cheerleader elevates DoW to his #1 event of the year.

    KAREN TWELVES ~ Woman of Mysteries puts the first two DoW’s in perspective. Awesome!

    MIKE MULDOON ~ Infernal Man of INFRNO posted pics from HoL. Even GM Duane O’Brien was nauseous.

    Sean Nittner ~ Powerhouse behind Big Bad Con takes his reviews seriously. Check out his multiple posts here, here, here, and here.

    Dead of Winter Reviews 2010

  • My life as host of the Dead of Winter Horror Invitational is a difficult one. I’ve created an event I want to attend and that makes it a blast. Trouble is there were 19 great games this year and I only got to play in 4 of them. Choosing was brutal.

    Saturday began with Matthew Grau’s Cthulhu Tech game. I played in the original last year and couldn’t resist stepping into the sequel. Grau didn’t disappoint. He did a recap for new Players and the horror of the previous game came flooding back to me. Last year my P.I. character acquired a cursed skull. This year we had to get rid of the thing.

    Not easy when soooo many bad people want it – including our employer. Why didn’t we just destroy it? Yeah, not possible. The game opened with the moral dilemma of having to defend ourselves against possessed teenagers. Ugly choices. As the story progressed the skull was making us all paranoid and creating delusions, so we passed it around to minimize the sanity loss. Sharing is caring. A stellar group of players made for good cooperative and Player vs Player action. The finale’? Let’s just say we handed Grau the possibility of another sequel.

    Saturday night was Duane O’Brien’s HoL (Human Occupied Landfill) game.
    Duane started the game by dumping an actual bag of trash on the table to simulate the environment we were in. Believe it or not, it went downhill from there. At one horrifying point one of the characters (represented by a donkey) was overrun and trampled by wastems (goo filled creatures that are also the food on HoL). Every moment got more disgusting. So much so that I decided to role-play eating coffee grounds by putting tea leaves in my mouth like chewing tobacco. Baaaaad idea. The ending was filled with all kinds of madness and my character (one-hit wonder country singer Clint Roper) nearly got himself decapitated. Gruesome. HoL is a horrible place, but the game lends itself more to over-the-top madness than horror. Still, the nasty reveal at the end brought the horror crashing down on us.

    Sunday morning brought me Jill Stapleton’s fantastic Call of Cthulhu game.
    San Francisco 1852. I played a local Sheriff’s Deputy. We had problems with Australian gangs, vigilante groups and spontaneous human combustion. A classic CoC game with a group of characters who are friends and go through tough times that test them all. They didn’t always get along as you can see as Matt DeHayes gives me the evil eye as a pants-wearing female journalist.  Jill really brought the period to life – even in a city all of the Players know quite well. Of course it was different in 1852 and she let us know just how different – and horrifying. We captured the bad guys by almost sinking their boat by filling it with water from a fire boat. A unique solution!

    I topped off the Dead of Winter in Karen Twelves’ Schizo experience.

    The most intimate and unique of the games, we sat at a small table and each Player had an MP3 player which fed us the voices in our heads. Tracks changed based on conditions of play. Karen had a chart which informed her about the track to be played and she handed us notes telling us when to change. Dice were kept in pill bottles as were jelly bean ‘pills’. As we lost more and more sanity we ate the pills. No more pills – no more sanity. The home-grown mechanics were simple and the role-playing dead on. Karen’s GM style and NPC’s were off the charts as she berated us in both roles and intentionally blurred the line of GM/NPC/Player. The voices in our heads influenced the game several times.  I hope Karen runs this for other people. It’s an experience not to be missed.

    Dead of Winter Games I Played

  • Noam Rosen, shown here with his best cheesy grin at Dead of Winter is a fellow gamer, GM and all around awesome dude. How awesome? He introduced me to Epimas. Huh? Epimas happens every December 24. Epidiah Ravanchol from The Forge runs a special deal where if you buy games for a friend, you also get the games yourself. Helluva deal! Noam went the full monty, ummm, the whole tofoose and bought me 12 games! Some rockin’ stuff including Apocalypse World, Blowback and My Life With Master. Some games I’d never heard of, but look really cool. Noam, you rock!

    Gamers Rock

  • The Wolf was in the house. That is to say that Sean Nittner talked up his new RPG/LARP convention Big Bad Con, October 7-9, 2011 in Oakland. I’ll be running a couple of games there. Sign up for the inaugural event.  Here’s what it’s all about:

    There aren’t enough good weekend long RPG conventions in the Bay Area.  My Answer: Big Bad Con!  I’ve talked to Japji Khalsa (of Kublacon), Chris Hanrahan (EndGame in Oakland), Doug Daulton (of Neoncon), Matt Steele (Dead of Winter) and tons of gamers and I’m convinced Big Bad Con is going to be awesome. I want to offer the best games to most gamers I can.  I’ve run Good Omens Con for four years as well as talked extensively with Japji as well as other gamers about what makes a con rock and my plan is to put on a con that doesn’t stop rocking till you pass out Sunday night.

    Yeah, plus he’s giving attendees a chance to participate in Gamers vs Gazebo Deathmatch and there will be the Big Bad GM competition. This thing’s gonna rock!

    Big Bad Con Blows the House Down

BIG BAD CON: October 14-16, 2016 at Walnut Creek Marriot
DunDraCon
: February 17-20, 2017 at San Ramon Marriot
KubalCon
: May 26-29, 2017 at Burlingame Hyatt Regency

  • Terror Rabbit Ventures is the umbrella under which Matt Steele orchestrates his evil schemes to take over the world…Narf!… and to expand the world of role playing games into immersive experiences. It’s also a resource for other Game Masters and Players.

    Terror Rabbit Ventures

  • An invitation-only weekend of horror Role Playing Games. Held in the haunted Cary House Hotel nestled in the Sierra foothills in the heart Gold Rush country. A truly frightening immersive experience.

    Dead of Winter Horror Invitational

  • A GM since 1976, Matt’s run hundreds (maybe thousands) of game sessions. He’s best known for horror games such as Call of Cthulhu, from which his long-suffering Players gave him the moniker Matthulhu.

    Matt Steele ~ Game Master at Large

  • Welcome to Retroville – an immersive weekend of Retro-themed Role Playing Games in a retro location.

    Retroville

  • Matt Steele aka Matthulhu
    Aether Mail: terrorrabbit@me.com
    Wireless: 831.566.1170

    Contact

  • October 14 – 16, 2016: Big Bad Con
    Walnut Creek Marriot
    2355 North Main Street, Walnut Creek

    The Strange: Death Comes to Duval: Agents of The Estate are disputed to Duvall, Michigan to investigate strange lights and noises and a rash of suicides.

    The Void: The Pyramids of Uranus: Following a distress call from a hydrogen miner, a group of UWC Wardens investigates the impossible – structures on the liquid/gaseous ‘surface’ of Uranus.

    Feb 17-20, 2017 DunDraCon
    San Ramon Marriot

    The Strange: Death Comes to Duval: Agents of The Estate are disputed to Duvall, Michigan to investigate strange lights and noises and a rash of suicides.

    2nd game TBD

    May 26-29, 2017 Kublacon
    Burligame Hyatt Regency
    TBD

    Upcoming Rabbit Appearances

  • Endgame Oakland An Awesome SF Bay Game Store. In-store game space included + the Endgame Cafe – their attached coffee shop – open late!

    Infrno – Find. Connect. Play. An online community for RPG enthusiasts, providing a virtual game table along with all the tools you need to get your game on from any place, at any time.

    Groovy Game Spaces

  • Matt as GM

    Thank you, Matt, for all the prep and for running such a dark and devious game. It was great fun.

    David Ackerman-Gray

  • I look forward to the next gaming fun!

    Jenna Sterling

  • Thanks again to Matt for the games on Sunday. “After the Horrorcaust” was particularly enjoyable, and it did a good job of evoking the feeling of really bad film making.

    Luke Miller

  • In the Dead of Winter, weary Travelers roll off the highway into a historic Gold Rush town. On the recommendation of friends, they stop at the lone hotel. The desk clerk is friendly, and asks if they are there to the ghost hunt.

    The lobby is a throwback to a time when millions of dollars in gold bullion flowed through it and the ground floor was a counting house. You can almost hear the ghostly sounds of bankers, gamblers and con-men bustling about.

    The Travelers shake their heads. ‘No, they don’t believe in ghosts.’ When they decide against the ancient elevator, a cold chill passes through them as they climb the stairs. Someone mentions it and is shushed with withering glances. Upstairs,  the hallways seem to stretch forever as they make their way to their rooms. As they pass Room 201 they are nearly overcome with the scent of lavender, though the flowers at the top of the stairs were clearly daisies.

    .

    The hotel creaks restlessly. In the dead of the night the Travelers wake to the shouts of a mob in the streets.

    Staggering to the windows they see the silvery moonlit outlines of three men swinging by nooses from the tree across the street. The men kick their lives to an end. Suddenly the Travelers remember, this town used to be called Hangtown, where murdering thieves were strung up following quick trials. But that was 1849 and it’s 2014 now. From the street, the crowd turns as one and looks up at the travelers, their faces ghostly pale.

    Welcome to the Dead of Winter Horror Invitational – an immersive weekend of horror role-playing at the haunted Cary House Hotel in Placerville, CA which opened in 1857. December 11-13, 2016, Matt Steele will host this unnatural event in Sierra foothills. The focus of fear will be on the ground floor, near where Prospector Stan died at the feet of the woman he loved, shot by the gambler that she favored. Attendance will be limited to 35 victims.

    The Hotel’s history is one of glory and horror as would-be US presidents spoke and hardened teamsters died of influenza. Spirit remains have been found in rooms on the second and third floors as well as the lobby. Will you become a silvery ghost during your visit in the Dead of Winter?

    Terror Rabbit Ventures Presents

  • The Travelers throw on clothes and dash downstairs. As they hit the landing overlooking the lobby, they jolt to a stop. The smell of rotgut whiskey, mine dust and sweat nearly bowls them over. A shout at the front door draws there attention. Dressed for the Old West, the desk clerk who checked them in points up at them, ‘There they are.’ he says. The ghostly crowd flows in from the street. One of the Travelers spots a noose and then another.  A finely dressed man next to her, a gambler by the look of him, leads the lynch mob. He draws a pistol and fires  the muzzle flash blinds the Travelers.

    When the Travelers clear their eyes, the desk clerk, dressed as he was when he checked them in asks, “Are you folks all right?”.

    The always original Historic Cary House Hotel is a calm and quiet sanctuary among the Sierra foothills. Known as the “Jewel of Placerville” and complete with spectacular period pieces and antiques dating back to 1857, the experience is matched by exceptional service, dedication to detail and a friendly, comfortable environment.

    Located in the heart of Gold Country, more than 90 million dollars in gold bullion passed through the doors of the Cary House. Frequent guests included Buffalo Bill, Mark Twain, Lola Montez and John Studebaker – who was a shopkeeper in town.

    Horace Greeley spoke from the balcony in 1872 when he ran unsuccessfully ran for president against Ulysses S Grant. A plaque honoring his reinsman, Hank Monk adorns the dining room. Monk drove the congressman’s coach to the Cary House from Carson City Nevada in just 10 hours.

    But let’s not forget that this used to be Hangtown. Main Street rooms have a view across the street where the infamous hanging tree once stood. It is likely that as many as 20  desperadoes met their end swinging from a tree in Hangtown. Strange cries, sobbing and screams have been heard from the Hangman’s Tree Bar. One person claims to have seen green light through the floorboards above the location where the tree stump remains. The bar has no basement. The apparition of a tall man with a tall hat dressed in dark 19th century clothing has frequently been seen. One psychic made contact with the spirit and learned it is the hangman’s assistant who cared for the tree and prepared the noose.  (The Hangman’s Tree building is in the process of being restored, so who knows what condition it will be in come December.)

    Back at the Cary House, psychic Nancy Bradley took 50 people through the hotel and discovered spirit remnants in nearly every room of the 2nd and 3rd floors. Ghost hunter Jeff Dwyer visited the Cary House in 2008 with a team of paranormal experts. In the long dark corridor next to the meeting room the team heard a high-pitched whistling, though no one was in the hall to make the sound.   Who knows how many spirits wander the historic halls? Will you be adding to their numbers during the Dead of Winter?

    Not only are the Cary House and the Hangman’s Tree haunted, but just 2 blocks away, the Cozmic Cafe, built in 1859 out of local stone is the site of multiple hauntings. Virgil and Alice are just two of the spirits. Some are trapped in the mine that extends into the hillside behind the place. Others died in the dumbwaiter, or were crushed by hydraulic mining equipment. People have heard  shouting in the mine shafts which cease when staff arrives.

    The 2nd floor is haunted by a prankster sporting a handlebar mustache and straw hat who moves glasses, spills water and sends menus flying. If you want to meet Alice, go to the 2nd floor bathrooms, where she might be glimpsed cleaning.

    Ghost hunters have recorded a bunch of EVP here.

    Heck, even the Chamber of Commerce is haunted by a black clad and top hat wearing ghost named Darrell, who was one of the Hangtown’s  hangmen.

    Location of Terror

  • Is it a game if your life and sanity are at stake?

    It’s 2016 and we’ve got a seriously mixed bag this year: Splatterpunk, drained lakes, pulp heroes,damn vampires, children, swords and sandals and a healthy dose of hippies – horrifying. We got some folks running games at DoW for the first time. We’ve got DoW regulars. We’ve got new victims, immmmmmm, attendees. And everything in between In each session there’s a good mix of hard-core horror and slightly lighter fare, or at least games posing as lighter fare. We’ve got folks coming down from Seattle, up from L.A., and out from Wisconsin.

    9/10/16 I’ve put up all of the games for everyone to check out. I’ll ping the mailing list and then sometime in the next couple of weeks (on a weekend) I’ll announce general registration.
    Once I’ve got everyone registered I’ll open up game reg.

    Game reg still works the same as last year. GM’s get first chance to register (as their reward for running) and therefore the first picks of games they want to play. I’ll Email GM’s daily, in groups of 5, in order of registration. Then groups of 7 for Players.

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    Schedule

    Friday, December 9, 7PM- ??? After you check into the hotel, come hang out just up the street at Powell’s Steamer Co & Pub. While I love the Cozmic Cafe, it hasn’t worked out most years, so I’m just gonna call it now. 425 Main Street, Placerville. I’m still gonna grab dinner at the Cozmic Cafe, with its haunted mines. If you arrive before 7 (like me) you can actually dine in the mine – oh yeah.

    The Cary House doesn’t have a single room big enough for us. So, 2 game tables will be in The Milton Room on the ground floor. The etched glass windows that line two walls depict the Gold Rush era.

    Coffee & Tea are served in the Horace Greeley Room behind the Milton Room. There’s room for one game.

    For GM’s who need to create a special ambiance or enjoy a private room, the 4th table will be in room 407 on the 4th floor – far from the others, where your screams will not be heard.

    NEW ROOM ADDED – I call it The Study and it’s a private room just off of the Milton room.

    Game Schedule

    Breakfast can be had nearby. There’s Zia’s Cafe, coffee shop, next door and sit-down places within a block or 2. Popular among DoW gamers, Original Mel’s diner a block away. I’m partial to Z-Pie’s gourmet pot pies.

    Saturday, December 10, 11AM – 5PM Early game session

    Announcements right after the 1st session, followed by a Dinner Break
    For dinner, try Bricks or the Cozmic Cafe which sits over the entrance to an abandoned gold mine and is haunted by a plethora of ghosts. See the Location of Terror for more info.

    Saturday, December 10, 7PM – 1AM Late game session

    Sunday, December 11, 11AM – 5PM Early game session

    Dinner Break – When them which gotta go…go.

    Sunday, December 11, 7PM – 1AM, Late game session, for them what is hard-core

    GAMES:

    SATURDAY 11AM

    1.Game System: Resolute, Adventurer, Genius
    Scenario Title: The River Runs Red: A Two-Fisted Tale of Terror
    GM: Matt Armstrong
    Variations: NA
    Power Level: Pulp Heroes (slightly above average people)
    Number of Players: 6
    Characters Provided: Yes
    Description: Once quiet Tulare County has been safe from the depression. But with all of the new strangers coming in to work the farms and the gravel mines, who knows what sorts are coming? Now, a string of gruesome murders has hit the town, and amid talk of “the Tulare Ripper” the town elites have called in operatives of the Continental Detective Agency to find the savage beast who has committed the crimes, and bring him to justice.

    2. Game System: Something Wicked (homebrew)
    Scenario Title: City of Love
    GM: Jill Stapleton
    Variations: Flowery
    Power Level: High
    Number of Players: 6
    Characters Provided: Yes
    Description: The world went to hell in a handbasket about a century ago. It’s tough to put a date on it but the last time the United States of America took action in California was something like 90 years ago. There are some relatively stable powers that organize life in bigger cities. In the City-State of San Francisco, that power structure is a bit loose. Somewhat flowery. You’ve heard of the summer of love, this is that, but for like a generation. Life is GOOD here! But recently, strange things have been happening. People are disappearing, anti-drug weirdos are trying to make rules and enforce them, worst of all, something is wrong with your dope.

    3. Game System: Call of Cthulhu 7th ed.
    Scenario Title: The Alabaster
    GM: Jason Frankenfield
    Variations: n/a
    Power Level: Capable Whalers
    Number of Players: 6
    Characters Provided: Yes
    Description: Being the tale of the whaleship Alabaster, her Captain, her Crew, and the cruel fate that befell her on the whaling season of 1761, 28 days out of the port of Innsmouth.

    Captain Abner Kincaid Fulton, master of The Alabaster, seeks capable hands for a venture to hunt the whale, seeking to profitably return with cargo of whale oil and baleen. Experienced crew can expect a 60th share, greenhands a 75th. Idlers, slackjaws, and imbeciles will receive no consideration.

    GM’s note: Beyond the usual tentacl’d creeping horror and inter-party conflict, this game will include descriptions of the whaling process that may be uncomfortable for the modern audience.

    4. Game System: Call of Cthulhu 7th ed.
    Scenario Title: The Thing That Only Eats Hippies!!!
    GM: Frank A. Figoni
    Variations: Player narration on critical successes and failures
    Power Level: God Damn Hippies
    Number of Players: 6
    Characters Provided: Yes
    Description: It’s December 1967 in San Francisco and the Summer of Love is a distant memory.  Free love and mind-expanding interaction has been replaced by drugs and crime over the past few months.  The Haight-Ashbury just doesn’t have the same vibe!  Dedicated to each other and wanting to continue their communal living, what’s a group of hippies to do but jump on an old school bus and join a new commune!  Even if it is a bit…  off the beaten path.

    5. Game System: Call of Cthulhu 7th ed.
    Scenario Title: And For My Next Trick
    GM: Aaron Vanek
    Power Level: N/A
    Number of Players: 6
    Characters Provided: Yes
    Description: In the 1920′s, Scientific American magazine offered a reward of $2500 to anyone who could definitively prove they possessed psychic abilities. Their investigative team included: Dr. William McDougall, a founder of modern psychology; Dr. Daniel Comstock, the inventor of Technicolor film; Dr. Walter Franklin Prince, an Episcopalian minister; and Harry Houdini.

    The magazine rescinded the offer after internal strife regarding “The Margery Incident” and the team went their separate ways. But the managing editor of SA, J. Malcolm Bird, is putting the group back together for one more investigation. Pre-generated characters are these historical figures, including Houdini.

    SATURDAY 7PM

    1. Game System: Fear Itself
    Scenario Title: Red Rover
    GM: Alexis George
    Variations: Dread! Itself
    Power Level: That famous Camp Condor spirit is all you need!
    Number of Players: 6
    Characters Provided: Yes
    Description: Welcome to Camp Condor, where the s’mores are smoking, the crafts are colorful, and the wilderness is waiting. We’re more than just a summer camp for teens, we’re where lifelong friendships and personal growth are developed for life. As a phone-free environment, we provide a fresh getaway and a full schedule of activities for teens of all backgrounds to enjoy.

    Please note that reconstruction on the Fox cabin has not yet been completed, so registration for the overnight program is limited on a first-come, first serve basis.

    2. Game System: Call of Cthulhu 7th ed.
    Scenario Title: The Road
    GM: Aaron Teixeira
    Variations: None
    Power Level: US Army Engineers
    Number of Players: 6
    Characters Provided: Yes
    Description: February 6th, 1942, the US Army, with authorization from Congress and President Roosevelt, approved plans to build a road from the Dawson Creek, British Columbia through the Yukon to Delta Junction, Alaska. Ten thousand men are cutting their way through the frozen North where the muck and mire reach up to swallow their tractors and eyes watch them from the darkened forest.

    3. Game System: Unknown Armies
    Scenario Title: Swamped
    GM: Duane O’Brien
    Variations: 3rd Edition, Some House Rules
    Power Level: Non-Mages
    Number of Players: 6
    Characters Provided: Yes
    Description: The Shasta Dam has failed. Catastrophically. The city of Redding is a federal disaster area. Thousands of people have died. Resources are scant on the ground, and it’s not looking to get better any time soon. These people are suffering. And you’ve been sent out to the lakebed to guard a town that was flooded 70 years ago.

    4. Game System: Undying
    Scenario Title: Domnach na Fola
    GM: Shaun Hayworth
    Variations: None
    Power Level: Vampiric Predators
    Number of Players: 6
    Characters Provided: Created at the Table
    Description: Dublin, Ireland. Sunday, 21st November, 1920.

    9:00am. The Irish Republican Army carries out the assassinations of 15 British intelligence agents known as the Cairo Gang.

    3:15pm. The Royal Irish Constabulary retaliated by raiding a football match at Croke Park. They open fire on the crowd, killing 14 civilians.

    4:21pm. The sun sets. The Predators of Dublin awaken, hungry as ever, to the chaos of Bloody Sunday.

    5. Game System: Unknown Armies 3rd Ed
    Scenario Title: The Great and Secret Show
    GM: Bryanna Hitchcock
    Variations: Streamlined
    Power Level: Heavy Hitters
    Number of Players: 6
    Characters Provided: Yes
    Description: Two self-taught sorcerers have opened a rift to Quiddity, a vast, monstrous realm of horrors. Now the race is on to see who can take advantage or close the rift, before it tears our world apart.

    SUNDAY 11AM

    1. Game System: Cthulhu Dark
    Scenario Title: The Children’s Garden
    GM: Piper Rowanoak
    Power Level: 5-6 (years old)
    Number of Players: 6
    Characters Provided: Yes
    Description: Months of interviewing schools, debating with yourself or your partner/s, and agonizing over obscure educational models, and finally it’s settled. Tomorrow is your dear son or daughter’s first day of Kindergarten at Placerville Primrose, the little Waldorf school that came so highly recommended. Content that you’ve ensured a warm, loving, and rigorous education for your dear one, you close your eyes and drift off to sleep.

    When you open them, the world looks a lot bigger than you remembered…

    2. Game System: Nemesis | ORE
    Scenario Title: The House that Jaeger Built
    GM: Jack Young
    Variations: Modern day, no Madness Meter, minor hacks
    Power Level: Experienced special agents and consultants
    Number of Players: 6
    Characters Provided: Yes
    Description: New York occult author Lucy Kane is missing.  The Psychological Crimes Division of the FBI handles cases of an occult, serial, or unusual nature and your team has been called in to aid in the investigation.  Will a decrepit Bronx hotel give up its secrets . . . or its dead?

    3. Game System: HoL
    Scenario Title: All the Damn Vampires
    GM: Chris Ory
    Variations: None
    Number of Players: 6
    Characters Provided: Yes
    Description: You know what sucks? Vampires. They were once pretty cool. Not any more. At this point, after years of frilly pirate shirts from Intergalactic Male, Ankh shaped eyeliner and sparkles, there is pretty much nothing less cool than vampires. There is only one place in the Confederation of Worlds where a vampire can just relax and be themselves; The Santa’s Eclair Spaceport Carnival on HoL, And there is only one thing about living in Santa’s Eclair that I never could stomach…..

    4. Game System: Monster of the Week
    Scenario Title: Mythos Mishaps of the Miskatonic Glee Club
    GM: William Lee
    Variations: MotW w/ Sanity Rules
    Power Level: Heroic Investigators
    Number of Players: 6
    Characters Provided: Created During Play
    Description: On Walpurgis Night, 1896, something unspeakably terrible happened during the Miskatonic University Glee Club’s performance of an old, Innsmouth sea shanty. The entire audience and all except one of the club members went irrevocably mad. The sole survivor, a young freshman baritone named Henry Armitage, reformed the club not only to entertain the students and faculty of Miskatonic University with jaunty renditions of New England folk songs, but also as a secret elite force to combat the very forces of the mythos that drove Armitage’s old club mates insane.

    120 years later, the Miskatonic University Glee Club continues its fine tradition of battling the outer dark while delivering the finest a capella performances this side of Dunwich. Are you ready to join the Miskatonic University Glee Club?

    5. Game System: Call of Cthulhu Invictus 7E
    Scenario Title: Silva Nigre
    GM: Shannon Mac
    Variations: Minor house rules to prolong your lives
    Power Level: Legionnaires against the Mythos (slightly pulp)
    Number of Players: 6
    Characters Provided: Yes
    Description: Trouble is brewing in the dark forests of Germania yet again.

    Gangs of barbarian bandits have begun savagely attacking travelers along the Accius Path. The survivors are few; usually a single person is allowed to escape by the bandit chieftain. The survivor always carries a message to the Roman authorities, often in the form of taunts and defiance. The bandits have declared that the Black Forest is now a free kingdom, and they are demanding outrageous tributes of silver to allow the Empire use of its own road! Sergius, the local Roman prefect would give them steel instead!

    Your group, elements of the 21st Rapax (or predator) Legion are being sent into the Black Forest to gather intelligence. A combination of Roman legionnaires, local auxiliary troops, and barbarians, it is your job to see what this business is about.

    Is this a small band of upstart bandits, or a host of hundreds starting open rebellion? Have they occupied the old campsite inside the Black Forest, which the legions used during the previous campaign? From where in the forest are these bandits striking? How many troops are needed for total victory?

    WARNING: This one is much more Swords and Sandals so expect multiple combats and a chance to see the 7E combat rules in action.

    SUNDAY 7PM

    1. Game System: CASTE
    Scenario Title: The Snails of Hale
    GM: Arthur Stone Wallis
    Variations: Dark Ages
    Power Level: Retinue
    Number of Players: 6
    Characters Provided: Yes
    Description: To the wise Councilors of William at Westminster,

    Saint Swithin’s day if thou dost rain, for forty days it will remain, St. Swithin’s day if thou be fair, for forty days ‘twill rain nae mair.

    And indeed ‘twas in this rainey July, Anno Domini 1085, when the ruler of us all dide send a NOBLE KNIGHT, valiant and chivalrous, to survey this lande that it might be added to his Domesday book, Liber de Wintonia. When all th’ hills o’ Manchester were noted, Sir Bertran de Verte, fair with armour gleaming, dide ride to the Hamlets of Hale and Bowden, by way of the Roman fort at Mamicum. Tho’ he was for sooth the veteran of many a’fray, he dide not return unto those of us who loved him, and fought by his side.

    Oh where, we fear, doeth he lay? Under the stormy sky perhapse. Perhapse beneith this cursed soil. It falls now to us, his companions, to discovere the fate of our lord. The Picts, and even the Romans in days afore tolde of giants and other beasts most fell which roamed these lands of olde. There be some within OUR OWN NUMBER who believe such tales. More likely though, it was murder most foul which has sundered our lord and dayes of late.

    We square ourselves to the taske. Presently. And WILL make thee aware of our findings in due course.

    - Dictated to Aldin the Clark of Crumpsall, Manchester, by the honorable and doomed retinue of Sir Bertran de Verte.

    2. Game System: DrORE (Dread + ORE)
    Scenario Title: One Last Dig
    GM: Damon Gregory
    Variations: Very rules lite
    Power Level: Standard Human Professionals
    Number of Players: 4-6
    Characters Provided: Yes
    Description: 1923, deep in the Himalayan mountains. An archeology dig site, following tales told over years and small bits and pieces of letters and drawings, finds a cave leading to a long, twisting, tunnel. At the end of this tunnel is a door, centuries old, made of stone. What forgotten treasures lay buried on the other side?

    3. Game System: Nemesis | ORE
    Scenario Title: The Gods of Gotham
    GM: Michael Garcia
    Variations: None
    Power Level: Bruisers and Rogues
    Number of Players: 5 – 6
    Characters Provided: Yes
    Description: As you know, New York City has its first Municipal Police Department under the direction of the honorable George Washington Matsell, loyal Democrat, and pure-blooded American. However, this fine organization is besieged on all sides by the enemies of order and decency, who cry “Tyranny!” at the first sign of threat to their crooked endeavors. These hooligans would love nothing more than the immediate dissolution of our fine department. Gentleman, that must never be allowed to happen!

    As you well know, we’ve had an influx of Irish filling up our boroughs and city streets. Many see them as an invading hoard and a threat to American Liberty, but what I see, as well as my brothers at Tammany Hall, are potential Democratic voters. Unfortunately, that is now in jeopardy as a couple of young Irish dames have been found dead, their bodies exsanguinated, and I fear there will soon be a third. If there is, and the public catches wind, it won’t be long before they begin to imagine dark Papist blood-rituals or some other nonsense. The job I task you with is to assemble a special group of sly and discreet individuals to investigate these murders and put a stop to them before anyone else grows the wiser. Good luck, and may God bless you and the fine men of the Copper Stars!

    4. Game System: Nemesis | ORE
    Scenario Name: The Devil of Rackham Ford
    GM: Jack Young
    Variations: 1920s, No Madness Meter, minor hacks
    Power Level: Competent but mostly regular folks
    Number of Players: 6
    Characters Provided: Of course
    Description: As the country struggles through its sixth year of prohibition there’s good money to be had in providing relief to the thirsty masses – and incredible risk. You and your family of bootleggers brew and distill the finest beer, cider, and hooch to be had in speakeasies from Manchester to Arkham. But things took a turn on the road this afternoon when your delivery ran afoul of the Boston mob. You’ve tried to lose them along the twisted, hidden back roads of northern Massachusetts. But as night falls you can’t even tell where you are anymore, and you’re beginning to suspect these secretive backwoods aren’t going to be the refuge you sought. Welcome to Rackham Ford.

    5. Game System: The Veil (Evolved)
    Scenario Title: Meat
    GM: Matthew Grau
    Variations: Splatterpunk
    Power Level: Transhuman (of a sort)
    Number of Players: 6
    Characters Provided: Yes
    Description: Fall in the Midwest. What a wonderful time to go camping with your friends! The leaves are just starting to turn, the crisp air is invigorating, and the summer bugs are gone. You’ve got your tent, your flashlight, and a cooler stocked with cheap beer and meat for the fire. The venison burgers are already smelling good. Yup, this is just about as good as it gets.

    This is a Body Horror Splatterpunk-style game, which means lots of violence and gore. I’ll do terrible things to you, and you’ll do terrible things to others. I’ll be making custom characters based on who is playing, so that the horror can be a little more personal. This game is also diceless, so you’ll be actively participating in crafting the narrative. Just want to be up-front in case any of this isn’t your cup of tea.

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    GM’s SUBMISSION SAMPLE

    Game System: BRP (Basic Role-Playing)
    Scenario Title:
    Shady Hollow Motor Lodge
    GM:
    Michael Ripley
    Variations:
    Using sanity rules
    Power Level:
    Urban Professionals
    Number of Players:
    6 (Mandatory – Except Sunday Night)
    Characters Provided:
    Yes
    Description:
    What a freakin’ great weekend! Skiing, hot tubs, and sitting in front of a roaring fireplace drinking yourselves silly. None of you are looking forward to returning to the grind of your daily lives.
    Preferred Day & Time
    :
    Saturday, December 12, 11AM – 5PM
    Saturday, December 12, 7PM – 1AM
    Sunday, December 13, 11AM – 5PM
    Sunday, December 13, 7PM – 1AM
    Note that the number of Players on Sunday varies based on how many die-hards remain for this session. So, games need to accommodate this factor.

    Games & Schedule

  • The Travelers stare at the front desk clerk. Can he possibly be the same clerk that was handing them to a mob over 150 years ago? Maybe they’re not thinking clear, since it’s the middle of the night. But if it’s the midnight hour, why do they hear the sounds of horses and stagecoaches out front? Why is there a cowboy playing ragtime on the piano? The clerk smiles at puzzled faces of the Travelers – like he’s seen this before…

    Just as last year, the fiscal cost for attending the 2014 Dead of Winter Horror Invitational remains: $60.00. The cost to your souls will vary.

    I asked the hotel for more detailed information this year. So, room rates are a lot more specific. The rates per night vary depending on stays of 2 or 3 nights. Note that the rates below are for the full stay, not nightly.

    The hotel costs are as follows: 3 Night Rates: Taxes not included.

    Deluxe Queen $327 (Fri & Sat night only $258)
    Deluxe King $357 (Fri & Sat night only  $278)
    Queen or King Suite $387 (Fri & Sat night only $298)
    2 bedroom Suites $477 (Fri & Sat night only $318) (sleeps 3/4ppl)
    Master Suite $417 (Fri & Sat night only $318)

    Tell them that you are attending Dead of Winter and they’ll set you up. Spirits in the room – no extra charge.

    The rooms in the hotel are:
    1 Double (our smallest room)
    9 Queens
    6 Kings
    4 Queen Suites
    2 King Suites
    2 King Suites w/ Murphy bed
    1 Queen Suite w/ Murphy bed
    6 2 bedroom Suites
    3 Master Suites
    1 Bridal Suite
    2 Pet Suites

    So, register early to get the kind of room that you want.

    IMPORTANT NOTE: I’ve reserved 15 rooms, Can bump to 20 if need be. We filled 18 last year. GROUP BOOKINGS ARE CHARGED 45 DAY PRIOR TO ARRIVAL DATE, a 50% non-refundable deposit. You will be advised of this policy when they make their reservations. That’s October 28th, just before Halloween. If you reserve your room later, the 50% will be charged right away.

    ALL ROOM RATES INCLUDE:
    IN-ROOM COFFEE
    LOCAL AND TOLL FREE TELEPHONE CALLS
    WIFI
    PARKING
    MORNING COFFEE AND TEA SERVICE
    10% DISCOUNT ON FOOD ITEMS AT OUR PARTNER RESTAURANTS
    The restaurants are:

    http://www.heydaycafe.com/

    http://independentplacerville.com/

    BUY A GLASS OF WINE GET ONE FREE AT THE WINE SMITH
    ALSO LOCATED IN THE HOTEL IS A WELLNESS CENTER WITH REDUCED RATES FOR CARY HOUSE GUESTS
    The Wellness Sanctuary and Spa, it’s advisable to book at least one week in advance:

    https://www.facebook.com/PlacervilleSpa

    A key element of the Dead of Winter is inhabiting a haunted hotel for the weekend. For the purpose of immersion, everyone attending must stay at the Cary House on Friday and Saturday nights and play through the Sunday morning session – no exceptions. This thing’s, an “all in” deal. Sunday night games and stays at the hotel are optional. Sudden blizzards preventing you from fleeing to safety are beyond the control of your host.

    Attendance is limited to 35 people. This allows 5 games to run with 6 Players and 1 GM Saturday morning and night. 5 Games run Sunday morning. The number of games run Sunday night depends on the number of people who stay for that session, though for the past coupe of years, nearly everyone’s stayed for the final session and 5 games were run. As always, I’ll have a game prepped – just in case. Selection of attendees is at the sole discretion of your host, Matt Steele. If you’re on this site, you’ve probably played in a game I’ve run or been a fellow Player in a game I’ve played. You might just have a soul so tasty that Stan, the gunned-down spirit in the lobby, asked me to invite you.

    To get in on the horror, pay by PayPal me at:

    terrorrabbit@me.com

    Or send a check payable to:

    MATT STEELE
    Dead of Winter Horror Invitational
    101 Cooper Street
    Santa Cruz, CA 95060

    Note that reg is 1st come, 1st in, so snail mail isn’t recommended.

    I’ll need to know the following for everyone who registers. People move and have disposable phones and all, so even if you’re a regular, I’d like an update.

    NAME:
    ADDRESS:
    PHONE:
    Landline:
    Cell:
    EMAIL ADDRESS:
    Will you be staying for the Sunday night session? Y or N

    You can cancel your reservation and get a full refund until Halloween Day, October 31. After Halloween there will be no refunds. Signing up after Halloween is OK, but no refunds if you have to cancel. This thing’s gonna sell out, so I’ll be putting folks on a Wait List, first listed, first contacted to get in.

    Note: GM’s don’t get free or discounted admission. Everyone’s basically chipping in to pay for the space. You are what makes this event happen. That’s super cool. GM’s do get early choices of games.

    See the CONTACT page for Cary House reservation information.

    Registration

  • For hotel reservations or questions:

    Cary House Hotel
    300 Main Street
    Placerville, CA 95667
    PH: 530.622.4271 or 866.906.5207
    WEB: www.caryhouse.com
    EMAIL: info@caryhouse.com
    Tell them that you are with Dead of Winter in December when registering. Be sure to tell them precisely which type of room you want.

    For questions regarding the Dead of Winter Horror Invitational:

    MATT STEELE
    831.566.1170
    EMAIL: terrorrabbit@me.com

    tweet #DeadofWinter
    f
    b: Dead of Winter, Terror Rabbit

    Contact Terror Rabbit

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    Video 3
    View this video on YouTube

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    Title 7





















  • Dead of Winter 2010

  • Welcome to WordPress. This is your first post. Edit or delete it, then start blogging!

    Hello world!

  • Dead of Winter
    It was awesome! I played in four epic games, and dropped by Endgame (www.endgameoakland.com) to buy Cthulhu (www.cthulhutech.com) Tech before I got home. I’ve already made myself a four day weekend for next year.

    Jill Stapleton

  • …a big thank you to you, sir, for working your ass off to get this thing off the ground, and continuing to keep it running while all the various…adventures were going on. Can’t wait ‘til next year, and looking forward to seeing you soon.

    Badger McInnes

  • Somehow it was impossible to get a picture of Matthew Grau in focus while he ran his soon to be released game, CHTHONIAN STARS at Dead of Winter. I don’t know why that is, but I have my suspicions. {Cultist!} Chthonian Stars is due out April 2011. I’ve seen an advanced copy. OK I ran a game with it, and it looks to be my favorite game for 2011. Mr. Grau gave me the formal scoop on it.

    Chthonian Stars: The Cthulhu Saga I
    2159 AD. It is a good time to be alive. The nations of the world still exist, but they have become more civilized, and we have expanded into the rest of our solar system. But, alas, it is not to be our time. Something approaches, a thing on an orbit from far away. Seemingly a large shard of dark matter, this object is known in obscure prophecy as the Chthonian Star. It is awakening things long thought lost or dead, things that have slumbered awaiting its return.The Unified World Council sends out special teams of sanctioned Wardens, whose job it is to ascertain the new threats to human life, to learn everything they can about them, and fight them wherever they are found.

    Chthonian Stars is an original Lovecraftian horror setting for Traveller.

    This Core Setting Book:
    •    Provides a detailed exploration of our fully colonized solar system, only a few hundred years in the future.
    •    New optional character design rules, including advantages and disadvantages, as well as career half-terms.
    •    Introduces new rules for fear and madness, as well as optional rules for character survivability.
    •    Brings to life many familiar Lovecraftian horrors for Traveller, as well as a host of new and original ones.
    •    Details more than a dozen new spaceships.
    •    Includes three ready-to-run adventures, to get groups running quickly.
    •    From the award-winning team that brought you CthulhuTech.

    Chthonian Stars pass through Dead of Winter

  • Mike Muldoon graced us with his flaming Mohawk presence at Dead of Winter 2010. He and I dealt with a cursed skull in Matthew Grau’s Cthulhu Tech game.  Then we faced the challenges of living in a planetary landfill in Duane O’Brien’s bizzare HoL game. In between he gave all of the folks the lowdown on INFRNO, his project to connect table top RPG players around the world. INFRNO’s a project very close to me heart. That is to say, I wanna connect with other gamers and Muldoon and I work out of NextSpace, a coworking space in downtown Santa Cruz, CA. That means I’ve had some small influence on it along the way. Hell, I’m the first registered user. Anyone want to play games they missed at Dead of Winter? Let’s meet on INFRNO and play. Shoot me an Email so we can set it up.

    Chief Experience Officer Matthew Grau and
    CEO & Founder Mike Muldoon explore HoL at Dead of Winter.


    Here’s the official scoop:

    “Infrno is an online community for role playing enthusiasts, providing a virtual game table with video conferencing and shared whiteboard, along with all the tools you need to find players of your caliber, connect with them, and get your game on from any place, at any time.”

    INFRNO Burns at Dead of Winter


  • These people are crazy enough to go to a decrepit, haunted hotel in the Santa Cruz mountains in the Dead of Winter and tempt fate by playing horror games all weekend. Thanks to Nicole Brennan for taking the pic. “Hiding” in the woodshed and therefore not in the pic are, Wayne Coburn, Elisabeth Brewer, Duane O’Brien, Chris Ruggiero and Nik Gervae. Some of these folks have been willing to write about their experiences, post pictures and put it out on the internet. If you missed it, read all about it from:

    MATT ARMSTRONG ~ Resident Archaeologist with a great layman’s description of our hobby.

    SHANNON MAC ~ #1 Dead of Winter Cheerleader elevates DoW to his #1 event of the year.

    KAREN TWELVES ~ Woman of Mysteries puts the first two DoW’s in perspective. Awesome!

    MIKE MULDOON ~ Infernal Man of INFRNO posted pics from HoL. Even GM Duane O’Brien was nauseous.

    Sean Nittner ~ Powerhouse behind Big Bad Con takes his reviews seriously. Check out his multiple posts here, here, here, and here.

    Dead of Winter Reviews 2010

  • My life as host of the Dead of Winter Horror Invitational is a difficult one. I’ve created an event I want to attend and that makes it a blast. Trouble is there were 19 great games this year and I only got to play in 4 of them. Choosing was brutal.

    Saturday began with Matthew Grau’s Cthulhu Tech game. I played in the original last year and couldn’t resist stepping into the sequel. Grau didn’t disappoint. He did a recap for new Players and the horror of the previous game came flooding back to me. Last year my P.I. character acquired a cursed skull. This year we had to get rid of the thing.

    Not easy when soooo many bad people want it – including our employer. Why didn’t we just destroy it? Yeah, not possible. The game opened with the moral dilemma of having to defend ourselves against possessed teenagers. Ugly choices. As the story progressed the skull was making us all paranoid and creating delusions, so we passed it around to minimize the sanity loss. Sharing is caring. A stellar group of players made for good cooperative and Player vs Player action. The finale’? Let’s just say we handed Grau the possibility of another sequel.

    Saturday night was Duane O’Brien’s HoL (Human Occupied Landfill) game.
    Duane started the game by dumping an actual bag of trash on the table to simulate the environment we were in. Believe it or not, it went downhill from there. At one horrifying point one of the characters (represented by a donkey) was overrun and trampled by wastems (goo filled creatures that are also the food on HoL). Every moment got more disgusting. So much so that I decided to role-play eating coffee grounds by putting tea leaves in my mouth like chewing tobacco. Baaaaad idea. The ending was filled with all kinds of madness and my character (one-hit wonder country singer Clint Roper) nearly got himself decapitated. Gruesome. HoL is a horrible place, but the game lends itself more to over-the-top madness than horror. Still, the nasty reveal at the end brought the horror crashing down on us.

    Sunday morning brought me Jill Stapleton’s fantastic Call of Cthulhu game.
    San Francisco 1852. I played a local Sheriff’s Deputy. We had problems with Australian gangs, vigilante groups and spontaneous human combustion. A classic CoC game with a group of characters who are friends and go through tough times that test them all. They didn’t always get along as you can see as Matt DeHayes gives me the evil eye as a pants-wearing female journalist.  Jill really brought the period to life – even in a city all of the Players know quite well. Of course it was different in 1852 and she let us know just how different – and horrifying. We captured the bad guys by almost sinking their boat by filling it with water from a fire boat. A unique solution!

    I topped off the Dead of Winter in Karen Twelves’ Schizo experience.

    The most intimate and unique of the games, we sat at a small table and each Player had an MP3 player which fed us the voices in our heads. Tracks changed based on conditions of play. Karen had a chart which informed her about the track to be played and she handed us notes telling us when to change. Dice were kept in pill bottles as were jelly bean ‘pills’. As we lost more and more sanity we ate the pills. No more pills – no more sanity. The home-grown mechanics were simple and the role-playing dead on. Karen’s GM style and NPC’s were off the charts as she berated us in both roles and intentionally blurred the line of GM/NPC/Player. The voices in our heads influenced the game several times.  I hope Karen runs this for other people. It’s an experience not to be missed.

    Dead of Winter Games I Played

  • Noam Rosen, shown here with his best cheesy grin at Dead of Winter is a fellow gamer, GM and all around awesome dude. How awesome? He introduced me to Epimas. Huh? Epimas happens every December 24. Epidiah Ravanchol from The Forge runs a special deal where if you buy games for a friend, you also get the games yourself. Helluva deal! Noam went the full monty, ummm, the whole tofoose and bought me 12 games! Some rockin’ stuff including Apocalypse World, Blowback and My Life With Master. Some games I’d never heard of, but look really cool. Noam, you rock!

    Gamers Rock

  • The Wolf was in the house. That is to say that Sean Nittner talked up his new RPG/LARP convention Big Bad Con, October 7-9, 2011 in Oakland. I’ll be running a couple of games there. Sign up for the inaugural event.  Here’s what it’s all about:

    There aren’t enough good weekend long RPG conventions in the Bay Area.  My Answer: Big Bad Con!  I’ve talked to Japji Khalsa (of Kublacon), Chris Hanrahan (EndGame in Oakland), Doug Daulton (of Neoncon), Matt Steele (Dead of Winter) and tons of gamers and I’m convinced Big Bad Con is going to be awesome. I want to offer the best games to most gamers I can.  I’ve run Good Omens Con for four years as well as talked extensively with Japji as well as other gamers about what makes a con rock and my plan is to put on a con that doesn’t stop rocking till you pass out Sunday night.

    Yeah, plus he’s giving attendees a chance to participate in Gamers vs Gazebo Deathmatch and there will be the Big Bad GM competition. This thing’s gonna rock!

    Big Bad Con Blows the House Down

  • 2011/01/24Big Bad Con Blows the House Down
  • 2011/01/06Gamers Rock
  • 2010/12/27Dead of Winter Games I Played
  • 2010/12/22Dead of Winter Reviews 2010
  • 2010/12/20INFRNO Burns at Dead of Winter

The Wolf was in the house. That is to say that Sean Nittner talked up his new RPG/LARP convention Big Bad Con, October 7-9, 2011 in Oakland. I’ll be running a couple of games there. Sign up for the inaugural event.  Here’s what it’s all about:

There aren’t enough good weekend long RPG conventions in the Bay Area.  My Answer: Big Bad Con!  I’ve talked to Japji Khalsa (of Kublacon), Chris Hanrahan (EndGame in Oakland), Doug Daulton (of Neoncon), Matt Steele (Dead of Winter) and tons of gamers and I’m convinced Big Bad Con is going to be awesome. I want to offer the best games to most gamers I can.  I’ve run Good Omens Con for four years as well as talked extensively with Japji as well as other gamers about what makes a con rock and my plan is to put on a con that doesn’t stop rocking till you pass out Sunday night.

Yeah, plus he’s giving attendees a chance to participate in Gamers vs Gazebo Deathmatch and there will be the Big Bad GM competition. This thing’s gonna rock!

Noam Rosen, shown here with his best cheesy grin at Dead of Winter is a fellow gamer, GM and all around awesome dude. How awesome? He introduced me to Epimas. Huh? Epimas happens every December 24. Epidiah Ravanchol from The Forge runs a special deal where if you buy games for a friend, you also get the games yourself. Helluva deal! Noam went the full monty, ummm, the whole tofoose and bought me 12 games! Some rockin’ stuff including Apocalypse World, Blowback and My Life With Master. Some games I’d never heard of, but look really cool. Noam, you rock!

My life as host of the Dead of Winter Horror Invitational is a difficult one. I’ve created an event I want to attend and that makes it a blast. Trouble is there were 19 great games this year and I only got to play in 4 of them. Choosing was brutal.

Saturday began with Matthew Grau’s Cthulhu Tech game. I played in the original last year and couldn’t resist stepping into the sequel. Grau didn’t disappoint. He did a recap for new Players and the horror of the previous game came flooding back to me. Last year my P.I. character acquired a cursed skull. This year we had to get rid of the thing.

Not easy when soooo many bad people want it – including our employer. Why didn’t we just destroy it? Yeah, not possible. The game opened with the moral dilemma of having to defend ourselves against possessed teenagers. Ugly choices. As the story progressed the skull was making us all paranoid and creating delusions, so we passed it around to minimize the sanity loss. Sharing is caring. A stellar group of players made for good cooperative and Player vs Player action. The finale’? Let’s just say we handed Grau the possibility of another sequel.

Saturday night was Duane O’Brien’s HoL (Human Occupied Landfill) game.
Duane started the game by dumping an actual bag of trash on the table to simulate the environment we were in. Believe it or not, it went downhill from there. At one horrifying point one of the characters (represented by a donkey) was overrun and trampled by wastems (goo filled creatures that are also the food on HoL). Every moment got more disgusting. So much so that I decided to role-play eating coffee grounds by putting tea leaves in my mouth like chewing tobacco. Baaaaad idea. The ending was filled with all kinds of madness and my character (one-hit wonder country singer Clint Roper) nearly got himself decapitated. Gruesome. HoL is a horrible place, but the game lends itself more to over-the-top madness than horror. Still, the nasty reveal at the end brought the horror crashing down on us.

Sunday morning brought me Jill Stapleton’s fantastic Call of Cthulhu game.
San Francisco 1852. I played a local Sheriff’s Deputy. We had problems with Australian gangs, vigilante groups and spontaneous human combustion. A classic CoC game with a group of characters who are friends and go through tough times that test them all. They didn’t always get along as you can see as Matt DeHayes gives me the evil eye as a pants-wearing female journalist.  Jill really brought the period to life – even in a city all of the Players know quite well. Of course it was different in 1852 and she let us know just how different – and horrifying. We captured the bad guys by almost sinking their boat by filling it with water from a fire boat. A unique solution!

I topped off the Dead of Winter in Karen Twelves’ Schizo experience.

The most intimate and unique of the games, we sat at a small table and each Player had an MP3 player which fed us the voices in our heads. Tracks changed based on conditions of play. Karen had a chart which informed her about the track to be played and she handed us notes telling us when to change. Dice were kept in pill bottles as were jelly bean ‘pills’. As we lost more and more sanity we ate the pills. No more pills – no more sanity. The home-grown mechanics were simple and the role-playing dead on. Karen’s GM style and NPC’s were off the charts as she berated us in both roles and intentionally blurred the line of GM/NPC/Player. The voices in our heads influenced the game several times.  I hope Karen runs this for other people. It’s an experience not to be missed.


These people are crazy enough to go to a decrepit, haunted hotel in the Santa Cruz mountains in the Dead of Winter and tempt fate by playing horror games all weekend. Thanks to Nicole Brennan for taking the pic. “Hiding” in the woodshed and therefore not in the pic are, Wayne Coburn, Elisabeth Brewer, Duane O’Brien, Chris Ruggiero and Nik Gervae. Some of these folks have been willing to write about their experiences, post pictures and put it out on the internet. If you missed it, read all about it from:

MATT ARMSTRONG ~ Resident Archaeologist with a great layman’s description of our hobby.

SHANNON MAC ~ #1 Dead of Winter Cheerleader elevates DoW to his #1 event of the year.

KAREN TWELVES ~ Woman of Mysteries puts the first two DoW’s in perspective. Awesome!

MIKE MULDOON ~ Infernal Man of INFRNO posted pics from HoL. Even GM Duane O’Brien was nauseous.

Sean Nittner ~ Powerhouse behind Big Bad Con takes his reviews seriously. Check out his multiple posts here, here, here, and here.

Mike Muldoon graced us with his flaming Mohawk presence at Dead of Winter 2010. He and I dealt with a cursed skull in Matthew Grau’s Cthulhu Tech game.  Then we faced the challenges of living in a planetary landfill in Duane O’Brien’s bizzare HoL game. In between he gave all of the folks the lowdown on INFRNO, his project to connect table top RPG players around the world. INFRNO’s a project very close to me heart. That is to say, I wanna connect with other gamers and Muldoon and I work out of NextSpace, a coworking space in downtown Santa Cruz, CA. That means I’ve had some small influence on it along the way. Hell, I’m the first registered user. Anyone want to play games they missed at Dead of Winter? Let’s meet on INFRNO and play. Shoot me an Email so we can set it up.

Chief Experience Officer Matthew Grau and
CEO & Founder Mike Muldoon explore HoL at Dead of Winter.


Here’s the official scoop:

“Infrno is an online community for role playing enthusiasts, providing a virtual game table with video conferencing and shared whiteboard, along with all the tools you need to find players of your caliber, connect with them, and get your game on from any place, at any time.”

World Domination Headquarters

If you would like to join Matt Steele in his evil schemes to take over the world, discuss roll playing games, or attend a Terror Rabbit Venture, send a signal across the aether.

Talk to the Rabbit.


All rights reserved. Terror Rabbit 2010.